Monthly Archives: January 2021

FALLOUT 76: INSIDE THE VAULT – S.P.E.C.I.A.L. LOADOUTS, C.A.M.P. SLOTS, & MORE COMING TO THE PTS (Re-Print from Bethesda)

Welcome back! This week, we’re sharing an inside look at our next update for Fallout 76, including the new features and improvements that are on their way to the Public Test Server (PTS) at the end of next week. We’ve also included details on our first Scrip Surplus event, which begins today.


NEW FEATURES COMING TO THE PTS

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We just released our Inventory Update a few days ago, but we’re already looking to bring our next game update to the Public Test Server as early as next Friday, February 5. We’re excited to share an overview of the new features and improvements we’re planning to include in that update, and we hope as many of you as possible will join us for some playtesting and feedback in the PTS.

S.P.E.C.I.A.L. LOADOUTS

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One of the most common requests we’ve seen from the community is for a way to completely reset a character’s S.P.E.C.I.A.L. attributes so that it’s quicker and easier to overhaul your build. We hear you, and starting at level 25, your characters will gain access to S.P.E.C.I.A.L. Loadouts, which offer the brand-new ability to reboot all of your S.P.E.C.I.A.L. points, for free, whenever you’re in your C.A.M.P. This will allow you to create and save custom S.P.E.C.I.A.L. point allocations and Perk Card assignments, and then switch between them.

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To swap your Loadouts, edit your Perk Cards, or S.P.E.C.I.A.L. points, simply visit a Punch Card Machine. You’ll be able to build a Punch Card Machine in your C.A.M.P., and find them at Train Stations around Appalachia so that you can make changes when you’re on the go. Initially, players will gain access to two S.P.E.C.I.A.L. Loadouts per character, and we’re exploring additional ways to unlock more Loadouts in the future, such as through the Atomic Shop.

C.A.M.P. SLOTS

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It can be tough to decide between building a brand-new home or sticking with your current C.A.M.P. creation, because you can only have one at a time. Going forward, you won’t have to choose whether to open a Wasteland B&B, fortify a Free States outpost, or run your own Red Rocket Station—Instead, C.A.M.P. Slots will help you do it all. Your characters will be able to build multiple different C.A.M.P.s, each with its own location, build budget, custom name, and even a unique map icon. While you will only be able to have one active C.A.M.P. at a time, you can easily switch among them using a new C.A.M.P. Builds widget or your C.A.M.P. icons on the map.

Further, managing the items you want to sell has never been easier, because your Vending Machines will now feature a large pool of item slots that are shared for every instance, across all your C.A.M.P.s. Display Cases will be separate per C.A.M.P., allowing you to showcase different items at each one. Along with these changes, we’re also working to enable Displays in Shelters, so that you have even more opportunities to show off your loot. We’re still implementing some of this Vending and Display functionality, so these changes may arrive after the PTS has already begun.

DAILY OPS EXPANSION

Our first expansion for Daily Ops brings a major update to the feature that nearly doubles the amount of randomized content that’s currently available. To begin, you will be able to dive into the all-new “Decryption” game mode, in which you and your teammates will hunt down enemy “Code Carriers” in order to disable radio interceptors for Vernon Dodge. Enemies in Decryption have extra deadly attacks that will bypass your armor resistances, so you may want to employ stealthier tactics to take them down rather than a brute force approach.

In addition to Decryption mode, you’ll brave a variety of new Daily Ops locations, including Vault 96 and the Watoga Raider Arena. You’ll battle new enemies, such as the Scorched, and Mothman Cultists, and even face down new Mutations, like enemy groups that can heal each other, enemies that create toxic hazards on death, and more. We’ll add the new mode, locations, enemies, and mutations to the existing randomized pool so that you always have a fresh challenge to conquer. Of course, there will also be new rewards for your efforts, like new weapon plans and loot, so be sure to keep some room in your inventory.

AIM ASSIST

We’re adding a new Aim Assist setting to help players who use controllers more easily snap their crosshairs to enemies and stay on target when aiming down the sights with ranged weapons. We introduced Aim Assist in a previous PTS, but we’ve made some tweaks since then and would love to hear what you think!

BATCH CRAFTING

If you’ve ever needed to grill up a bunch of Radstag Meat, you know it can take some time (and lots of button presses) to get through your stockpile. In our next update, we’re adding crafting sliders to all Workbench menus so that you can assemble, forge, cook, or manufacture an entire stack of an item all at once. All you will need to do is move the slider to the number that you want to craft before you hit confirm.

WORLD ACTIVITY MENU UPDATES

We’re expanding on the World Activity Menu to include much more than Daily Ops. Going forward, you’ll find it includes active Nuke Zones, nearby player Vending Machines, and events, giving you an easy way to find and Fast Travel to these activities.

MELEE ATTACK IMPROVEMENTS

We’ve read some feedback from the Fallout 76 community that melee attacks could use a tune up. We agree, and so we’ve made some tweaks and squashed a few bugs. Going forward, your hacks, slashes, smashes, and chops should feel a little more fluid and hit more reliably.

We hope you’ve enjoyed this overview of what’s next for Fallout 76! If you own a PC copy of the game through Bethesda.net, we would love to have you join us in the PTS next week to try out everything mentioned above, post feedback, and report bugs. Stay tuned for additional PTS details in our next Inside the Vault.


SCRIP SURPLUS THIS WEEKEND

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Calling all legendary hunters! A little later today, we’re kicking off our first Scrip Surplus weekend, which doubles the total amount of Legendary Scrip that’s available from Legendary Exchange Machines per day. Gather up all your unwanted legendary items and be sure to exchange them for up to 300 Legendary Scrip each day until the Scrip Surplus concludes on February 1.

SCRIP SURPLUS DETAILS
  • Start: 12:00 p.m. ET on January 28
  • End: 12:00 p.m. ET on February 1

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Fallout 76: Inventory Update Notes – January 26, 2021 (Re-Print from Bethesda)

Today’s update brings a Stash increase, a variety of improvements for your inventory and U.I., a new wave of bug fixes, and more. Read on for the full list of changes in Fallout 76.


 

Update Highlights

  • Store More Stuff!: We’ve increased the Stash limit to 1,200 pounds so you have even more room for loot.
  • Sort Your Inventory with Ease: Stay on top of all the gear you’ve been collecting by using three new tabs in your inventory: “New,” “Armor,” and “Food/Drink.”
  • What’s Weighing You Down?: From now on, when you select a stack of items in your inventory, the menu will show you the total weight of that stack.
  • Know Before You Go: Player Vending Machine tooltips on the map now displays how many 1-, 2-, and 3-star legendary items they’re selling.
  • Build Mode Color Update: Outlines in build mode now appear blue instead of green so that players with colorblindness can more easily differentiate between valid and invalid placement.

 

Update Version

Check today’s update version and download size for your platform of choice below:

  • PC (Bethesda.net): 1.5.1.26 (1.6 GB)
  • PC (Microsoft Store): 1.5.1.26 (5.0 GB)
  • PC (Steam): 1.5.1.26 (2.0 GB)
  • PlayStation 4: 1.5.1.25 (4.2 GB)
  • Xbox One: 1.5.1.25 (4.8 GB)

 

Inventory and User Interface Improvements

  • Stash Increase: Hold onto extra gear with a STASH increase! We’ve increased the amount of weight your STASH can hold by 50%, giving you 1,200 pounds to work with.
  • New Inventory Tabs: We’ve added a few new tabs to your inventory menus so that you can better organize your gear, from your snacks and Stimpaks, to your outfits and armor.
    • New – This tab will keep track of all the items you gather during a play session, sorted by newest to oldest.
      • If you already have a stackable item in your inventory, like Steel Scrap, then new Steel Scrap you pick up will not appear in the “New” tab. Instead, it will be added to your existing stack.
      • Additionally, the “New” tab will reset if you leave your current world.
    • Armor – We’ve split Armor into its own menu tab so that you can keep your defensive gear separate from your other Apparel.
    • Food/Drinks – Your food and drinks are now split out from “Aid” into their own “Food/Drinks” inventory tab.
      • Please note that your Chems and Serums will remain in “Aid.”
  • Stack Weight: What’s weighing you down? From now on, when you select a stacked item in your inventory, the Pip-Boy will show you the individual weight and the stack weight.
  • Vending Machine Map Previews: The tooltip that appears when you’re previewing another player’s Vending Machines on the Map will now show the number of 1-, 2-, and 3-star legendary weapons and armor they’re selling. This way, you’ll have more information about the legendary goodies players are selling before you choose to Fast Travel to their C.A.M.P.s.
    • Additionally, Vending Machine categories that are empty will no longer appear in the tooltip to help you more easily see what types of items players do have for sale.

Additional User Interface Updates

  • Atomic Shop: We’ve added a button to each category page in the Atomic Shop that will let you show or hide the items you already own, so that you can browse what’s still available with less clutter.
  • Build Mode Visual Improvement: We’ve changed the color of the outline that appears when you build objects in your C.A.M.P. from green to light blue, which should be more friendly for our builders who have colorblindness.
    • This change is only visible when the object you’re trying to place is in a valid location, and invalid placement outlines are still red.

Daily Ops

  • Elder Tier Rewards: In response to community feedback, we’ve adjusted Daily Ops rewards so that you will always receive an item from the rare rewards pool whenever you complete an Op fast enough to reach Elder Tier.

Spread the Love: New Challenges and Rewards

  • Starting today, and lasting until February 16, you can claim a free “Heart Wrencher” Skin for the Pipe Wrench in the Atomic Shop, and then use it to complete Challenges that will unlock new cosmetic and consumable rewards!
    • Earn Lunchboxes, Perk Card Packs, and Repair Kits by defeating enemies with your Heart Wrencher every day during the Spread the Love event.
    • You can also claim outfits, and even a new variation of the Backwoods Bungalow, by completing Weekly Challenges with your Heart Wrencher equipped.

 

Bug Fixes

Allies

  • Settler Forager: Corrected missing player dialog options for Settler Forager.

Art & Graphics

  • Apparel: Fixed texture issues with the Samurai Helmet.
  • Apparel: Reduced the gap between the Deep Cave Hunter Backpack and the player’s back.
  • Apparel: The Pip-Boy light no longer shines behind the player in the Brotherhood Recon Helmet.
  • Apparel: Fixed a texture issue with the Fasnacht Beret.
  • Décor: Updated the explosion seen when destroying Wrapped Presents.
  • Décor: The flame on Skull Candles no longer appears offset from the wick.
  • Items: Updated the explosion effects when destroying Mr. Handy Fuel and Portable Fuel Tanks.
  • Lights: Yellow lighting effects no longer persist after the Color Wheel has been turned off.
  • Lights: Adjusted the lighting on the “Kill, Laugh, Love” Sign so that the word “Laugh” is no longer too bright.
  • Power Armor: Headlamps no longer shine in an incorrect direction when wearing a T-65 Power Armor Helmet that has a paint applied.
  • Power Armor: Addressed missing textures and reduced clipping issues with the Captain Cosmos Power Armor.
  • Power Armor: War Rider Power Armor now properly protects the player’s posterior.
  • Vending Machines: Adjusted the explosion when destroying the Slocum’s Joe Vending Machine.
  • Weapons: Mind over Matter’s visual effects no longer appear to come from the player’s shoulder in third-person view.

C.A.M.P. and Workshops

  • Exploit: Addressed an exploit affecting item storage in the Stash box.
  • Shelters: It is now easier to place structures, like the Seedy Shed, Backwoods Bungalow, and others inside a Shelter, as long as there is enough space to do so.
  • Stairs: Stairs can now snap to the front of the Brotherhood of Steel Scout Tower.
  • Super Mutant Tube: Players can no longer get stuck inside the Super Mutant Tube while building it.

Challenges

  • World: The “Discover Beckley” subchallenge for the “Discover Locales in the Ash Heap” Challenge can now be completed.

Daily Ops

  • Rewards: Fixed an issue that could result in no rare reward being granted if the item the player would have received was a non-tradeable item Plan that they had already learned. Now, players will always receive a reward when this occurs.
  • Operation Report: Addressed a visual issue that could incorrectly mark reward tiers as already earned in the Daily Ops Operation Report.
    • Please Note: Daily Ops rewards reset at 12:00 p.m. ET each day.

Diseases

  • Rad Worms: Rad Worms now only increases Radiation damage taken from consuming food and drinks.

Enemies

  • Spawning: Fixed an issue causing enemies to sometimes spawn grouped together at an incorrect location.
  • Giant Hermit Crabs: Players can no longer clip through Giant Hermit Crabs.

Items

  • Apparel: The Feral Ghoul Mask and Cuddles the Clown Mask no longer obscure the Pip-Boy light.
  • Apparel: The Plague Doctor Mask now correctly states that it prevents air borne diseases.
  • Apparel: The Swamp Camo Hazmat Suit can now be repaired.
  • Armor: Raider Armor now correctly works with the Funky Duds and Sizzling Style Legendary Perks.
  • Armor: Recon Armor now correctly adjusts to the players body style.
  • Flora: Thistle now correctly turns into Irradiated Thistle when nuked. Irradiated Thistle can now be harvested for Raw Fluorescent Flux.
  • Magazines: Fixed an issue causing “Live & Love 8” to cancel out the Very Well Rested bonus from a fourth Lunchbox.
  • Magazines: The “Astonishingly Awesome Tales 3” bonus has been changed to allows the player to breathe underwater and regain health while swimming.
  • Mods: Weapons with mods that add fire damage, like the War Glaive with the Flaming Blade mod, now work with the Friendly Fire Perk.
  • Mods: The Heating Coil mod now correctly states that it deals fire damage.
  • Mods: Applying Brawler Armor mods to Brotherhood Recon Armor arm pieces now boosts unarmed damage by 7.5% each.
  • Mods: The Reduced Ammo Weight Legendary effect now correctly reduces explosive ammo weight.
  • Mods: Adding Pocketed mods to a Boiled Leather Chest Piece no longer incorrectly increases the item’s durability.
  • Plans: Fixed an issue that caused players to unlearn Plans for Lawn Flamingos and Wooden Desks.
  • Power Armor: The Targeting HUD mod now only highlights hostile targets.
  • Power Armor: The Explosive Vents mod has been renamed “Cooling Vents.” Cooling Vents slow Fusion Core drain by 5%.
  • Weapons: Fixed an issue where certain weapons that shoot multiple projectiles were taking too much condition damage.
  • Weapons: The Crusader Pistol Reflex sights no longer appear distorted when the Pyro receiver is equipped.
  • Weapons: The Stabilized Bull Barrel now correctly counts towards mods learned on the .44.
  • Weapons: Baton that have a paint or skin applied can now be changed back to their default appearance.
  • Weapons: Changed the Plasma Cutter’s speed description to Medium.
  • Weapons: Crossbows can now be changed back to their standard frame.
  • Weapons: Players can now correctly reapply the Wounding mod to a Bone Club after switching it to No Upgrade.

Mutations

  • Plague Walker: The Plague Walker Mutation’s description no longer incorrectly states that it removes Disease durations. This was only a description change, the Mutation’s functionality has not been adjusted.

NPCs

  • Brotherhood: Brotherhood of Steel Hopefuls and Initiates will no longer take damage when nuked.
  • Brotherhood: NPCs will no longer say hello to the player while they are talking to Russell Dorsey.
  • Brotherhood: Addressed dialogue issues with NPCs during “Property Rights.”
  • Putnam Brothers: Now have appropriate dialog if neither were recruited to Fort Atlas when the player revisits them.
  • Settlers: Fixed the collision on Settlers at East Mountain Lookout Tower.
  • Scribe Valdez: No longer comments on documents players have already collected during Mother of Invention.
  • Scribe Valdez: Fixed an issue that prevented Valdez from playing certain voice lines during “Mother of Invention.”
  • Scribe Valdez: Valdez’s clipboard will no longer clip through her while in a downed animation.
  • Vendors: The Flatwoods Vendor will no longer sometimes appear invisible to players.

Performance and Stability

  • Client Stability: Fixed multiple crashes that could occur during combat.
  • Client Stability: Addressed a crash that could occur while scrolling the Notes tab in the Pip-Boy.
  • Connectivity: Fixed an issue that could cause PC players to receive a “Disconnected due to modified game files” error during normal gameplay and kick them from their current world.
  • Server Stability: Addressed an issue that could cause a server crash.
  • Performance: Addressed an issue that could cause the game client to hitch while viewing the Aid tab in the Pip-Boy.
  • Performance: Addressed an issue that could cause the game client to hitch when sorting the Pip-Boy by spoil.
  • Performance: Fixed an issue that could result in framerate drops inside Fort Atlas.

Perks

  • Dodgy: Now has a 2 second cooldown on AP drain. The damage reduction is still active during the AP cooldown. This prevents players’ AP from completely draining when hit by high rate of fire weapons.
  • Friendly Fire: The health regeneration effects from Friendly Fire no longer stack, but heal faster. This makes it so all weapons heal at the same rate.
  • Stabilized: Fixed an issue that prevented Stabilized from working correctly while wearing Power Armor.
  • Super Duper: Fanfare and sound effects no longer incorrectly play when crafting Legendary Items.

Quests and Events

  • Disarming Discovery: Dagger will no longer attempt to talk to the player if they are in the shed.
  • Disarming Discovery: Dagger’s Key will now longer reappear on her corpse after logging out and back in if the player has already looted it.
  • Dogwood Die Off: Fixed an issue where the quest target does not appear correctly on the trunk.
  • Fasnacht Day: Players will now correctly earn a three-star legendary item upon event completion.
  • Fasnacht Day: Super Mutant Suiciders will no longer continue to spawn after Fasnacht ends.
  • Fasnacht Day: Addressed an issue that could cause the Master of Ceremonies to spawn outside of the event area.
  • Fasnacht Day: The Robotics Expert Perk can no longer be used to Hack the Parade Marcher bots.
  • Fasnacht Day: Looting Porcelain Steins during the Fasnacht Day event no longer prevents players from picking up additional Porcelain Steins during the next Fasnacht on that same world.
  • Field Testing: The Putnam parents are now more visible during the intro scene.
  • Field Testing: Fixed a rare issue that could cause the player to see a blank dialogue box when speaking with Paladin Rahmani.
  • Forbidden Knowledge: Addressed several issues affecting Forbidden Knowledge and Technical Data, and this quest has been re-enabled.
    • Please Note: Technical Data can no longer be dropped, traded, or Sold.
  • Mother of Invention: The Mysterious Component now remains a quest item after relogging.
  • Mother of Invention: The bag of dirt in the Ultracite Battery housing will no longer disappear when the player returns to the instance.
  • Mother of Invention: Addressed an issue that could cause Scribe Valdez to not fight back when attacked by enemies.
  • Mother of Invention: The Mysterious Component in “Mother of Invention” will now display an inventory message when the player extracts it.
  • Mother of Invention: Addressed a lore continuity issue in Rahmani and Shin’s dialogue regarding Paladin Taggerdy.
  • Over and Out: The animation of the transmitter getting destroyed no longer plays prematurely.
  • Overseer, Overseen: Dialogue and quest will now progress appropriately when returning the security footage to Head Engineer Brass.
  • The Best Defense: A quest target now correctly points to Paladin Rahmani after being directed to speak with the Brotherhood upstairs.
  • The Best Defense: Fixed an issue that could cause more enemy waves to spawn than intended during the quest’s final encounter.
  • Trade Secrets: The quest marker to collect the Pip-Boy Construction kit now consistently points to Vault-Tec University.

Sound

  • Scoreboard: Entering the Scoreboard quickly no longer causes the sound to disappear.

User Interface

  • Atomic Shop: Once owned, the Brotherhood of Steel Icon now correctly appears in the Player Icons page in the Atomic Shop.
  • Fast Travel: Added an error message when trying to fast travel to a C.A.M.P. that the player is too close to.
  • Map: Fixed an issue where the map could be opened while viewing a terminal.
  • Map: Fixed a rare issue that could cause item counts in a player’s Vending Machine preview on the Map to mismatch the number of items in that Vending Machine.
  • Notifications: Fixed an issue where fanfare would sometimes not play after completing a timed challenge.
  • Perk Coins: Fixed a visual issue that could cause the player’s Perk Coin total to display an incorrect number of Perk Coins after scrapping Perk Cards.
  • Pip-Boy: Items with long names are no longer cut off in the Pip-Boy.
  • Quests: Fixed an issue causing the “Forging Trust” objective tracker to remain on the screen after the quest was completed.
  • Scoreboard: Fallout 1st exclusive rewards are now claimed separately from standard rewards on the Scoreboard.
  • Social Menu: Improved mouse controls on pop-ups in the social menu.
  • Teams: The Team UI will no longer flash while repairing items at a workbench.

World

  • World: Fixed several locations in the world where players could become stuck.
  • World: Fixed several locations where players could view out of world.

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