Monthly Archives: June 2020

FALLOUT 76: INSIDE THE VAULT – JUNE UPDATES (Re-Print from Bethesda)

FALLOUT 76: INSIDE THE VAULT – JUNE UPDATES

Welcome back to Inside the Vault! Following feedback and bug reports from players in the Public Test Server, we’re making adjustments to some of our plans for Update 20. We’ve also got details for you on a new Purveyor Mystery Pick event that starts today.


UPDATE 20 FEATURE ADJUSTMENTS

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A couple of weeks ago, we re-opened the Public Test Server (PTS) so that all Bethesda.net PC players could try out new features coming with Update 20, like Legendary Perks, Public Teams, and the new event, “A Colossal Problem.” Since then, we’ve been happy to see the community share so many thoughts about these additions. We’re going to keep working on “A Colossal Problem” and Legendary Perks in order to respond to your feedback and make improvements. We’re now aiming to launch them in a patch after Update 20, but the timing will depend on the depth of changes and the time it takes to make them.

WHAT’S MOVING?

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We have been actively reading through all of the Legendary Perks feedback the community has shared with us so far, and we agree that there are areas we can improve. We’ve decided to shift this feature so that we have more time to review the current Legendary Perk system, make changes, perform testing, and ask you for additional feedback in a future iteration of the PTS. As a preview, some of the improvements we’re currently working on will allow you to swap Legendary Perks in and out at any time in exchange for a few Perk Coins, as well as save your Legendary Perk selections even if you haven’t filled all of your available slots. We are also looking into creating new Legendary Perks and changing some existing ones based on community discussions.

As mentioned above, we’re also planning to move “A Colossal Problem” to a future patch. Even though the event is working well and feedback from PTS players has been mostly positive, this will give us more time to perform additional internal testing, make performance improvements, and add another layer of polish to make sure the event is completely ready for release.

WHAT’S STAYING?

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The Public Teams system is an addition that we’re excited to bring to the game, and we’re happy to let you know that it’s still on track for Update 20. Public Teams are going to make it easier than ever to group up with other players and get a bonus depending on your team’s current in-game goals. If you haven’t had the chance to check out Public Teams in the PTS, don’t worry. We’re going to share an in-depth preview of that system with you in the coming weeks.

Additionally, we’re still planning to implement 76 Seasons in Update 20, and Season 1 is set to begin for everyone on patch day. We took a detailed look at the Seasons system in May, and we’re going to dive deeper into Season 1 itself a little later this month. Keep an eye on Fallout.com for those details, because we will also reveal many more of the rewards that will be up for grabs.

Thank you very much to all of our PTS players for everything you’ve shared with us about Update 20 so far. It is largely due to your feedback that we’ve decided to make adjustments to Legendary Perks and “A Colossal Problem.” We know everyone is excited for these features, and while delays are not ideal, we want to make sure our implementation of both “A Colossal Problem” and Legendary Perks match that excitement. We’re also looking into releasing upcoming patches earlier in the PTS going forward to allow for more feedback and iteration.

If you own a PC copy of Fallout 76 through Bethesda.net, you can still try out “A Colossal Problem” and Public Teams in the PTS right now. Legendary Perks are disabled in the PTS at the moment, but we are aiming to bring them back in a future PTS update. Join us for some play testing and then let us know what you think in the Fallout 76 PTS forum.


MYSTERY PICK EVENT THIS WEEK!

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We hope you’ve saved up some Legendary Scrips from the items you earned during Fasnacht over the past couple of weeks, because a new Mystery Pick event will begin a little later today! Head to Purveyor Murmrgh’s shop at the Rusty Pick in the Ash Heap and choose her “Mystery Pick” option to exchange 60 Legendary Scrips for a completely random 3-star legendary weapon or armor. If you’re ready to fill your armory with some new gear, then visit the Purveyor this weekend.

MYSTERY PICK DETAILS
  • Event Start: 12:00 p.m. ET on Thursday, June 11
  • Event End: 12:00 p.m. ET on Monday, June 15 (R

What’s New in the PTS (Updated June 9) (Re-Print from Bethesda)

Latest PTS Update (June 9)

We released a new patch for the PTS yesterday, June 9, which included several improvements and bug fixes for the game. Here are some of the highlights from that update.


Please Note:

  • The Legendary Perks system is currently unavailable in the PTS. We are working to correct this as soon as we can in a future PTS update.
  • Additionally, in the current PTS build, you will be unable to access the Map or Photomode while using furniture or musical instruments.

NPCs

  • Beckett: Now correctly offers Daily Quests after completing his main questline.
  • Purveyor Murmrgh: Fixed an issue that caused the Purveyor to sell individual items.

Perks

  • Blood Sacrifice: Fanfare no longer persists on screen after dying while Blood Sacrifice was equipped.
  • Brawling Chemist: Addressed an exploit that could allow players to repeatedly generate Super Chems.
  • Electric Absorption: No longer triggers during PVP combat.
  • Electric Absorption: No longer heals players who are not wearing Power Armor.
  • Retribution: Health regeneration and damage buffs provided by Retribution no longer stack multiple times.

Quests and Events

  • A Colossal Problem: The Wendigo Colossus now reacts appropriately to players who attack it from a long distance or while sneaking.
  • A Colossal Problem: The event start banner no longer appears when players are prompted to flee the mine.
  • A Colossal Problem: Addressed an exploit allowing players to kill the Wendigo Colossus from a location it could not reach.
  • A Colossal Problem: The “Loot the bonus chest” objective no longer appears if players fail to kill the Wendigo Colossus in time.
  • Motherlode: Has returned to Appalachia after a brief vacation to the center of the earth, and will now appear correctly during quests and events.
  • Cheating Death: The “Speak with the Tracker” objective no longer reappears when re-entering Carleton Mine after logging out and back in during Cheating Death.
  • Hunter for Hire: Choosing a dialogue option that has a SPECIAL check when speaking with Daniel no longer closes the conversation early.
  • One of Us: The care package now correctly appears during the “Collect the items from inside the care package” objective.
  • Something Sentimental: Objectives now advance properly when speaking with Maggie and the quest now correctly completes when attempting to turn it in.
  • Something Sentimental: Fixed an issue that caused conversations with Maggie Williams to end early when choosing certain dialogue options.
  • Something Sentimental: The Pocketwatch quest item now correctly appears in the Misc. tab in the player’s inventory instead of Junk.
  • Strange Bedfellows: Players can now correctly select the Charisma SPECIAL check when speaking with Aldridge.

User Interface

  • Legendary Perks: Fixed an issue that prevent players from clicking on confirmation options when attempting to add a Legendary Perk Slot or save changes when exiting the Legendary Perks menu.
  • Public Teams: The “Join Now” button on Public Teams notifications has been replaced by “View Teams” and, when clicked, takes the player to the list of Public Teams that are currently available in that world.
  • Public Teams: Notifications for Public Teams no longer appear during loading screens.
  • Public Teams: Notifications for newly created Public Teams will no longer appear to players who have been blocked by the Public Team Leader.
  • Public Teams: Players are no longer prevented from scrapping Perk Cards while a Public Teams notification is visible in the Perks screen.
  • Public Teams: While on a Public Team with the Hunting goal, bonus XP is now correctly awarded only for legendary enemy kills, rather than all enemy kills.
  • Public Teams: Leaving a world after playing in a Public Team and then forming a normal team from the Main Menu no longer causes that team to automatically become a Public Team when joining a world.
  • Public Teams: The team leader icon on the map now appears correctly to members of a Public Team.
  • Public Teams: The Public Teams menu now updates in real time while viewing the list of Public Teams that are currently available in a world.
  • Public Teams: Team member and team leader icons on the Map now visually pulse so that it’s easier to see teammates’ locations at a glance.

World

  • Monongah Mine: Fixed a location where the Wendigo Colossus could get stuck during the Colossal Problem event.

Previous PTS Update (June 5)

Here are the highlights from our previous PTS patch, which we released on June 5:

General

  • Respawn: Fixed an issue causing players to lose carry weight bonuses while dead, which could prevent them from respawning at locations other than Vault 76.

C.A.M.P., Crafting, and Workshops

  • Containers: Fixed an issue preventing items from being assigned to Fermenters, Vending Machines, Kegs, Punch Bowls, and Refrigerators while at max C.A.M.P. budget.
  • Turrets: Fixed an issue causing Turrets that have been destroyed and then repaired to have a significant delay when engaging enemies.
    • Note: Turrets are still intended to take 2-3 seconds to acquire a target and begin firing.

Combat

  • PVP: A team member who engages in PVP with an outside player will no longer flag their teammates for PVP. This applies to normal teams and Public Teams.

Items

  • Armor: Mods can now be correctly applied to Robot Armor arm pieces.
  • Headwear: The Treasure Hunter and Insurgent Hats no longer remove hair or facial hair when equipped.
  • Under Armor: Added a number of Mod Plans to the game for Secret Service Under Armor, and players can purchase them using Gold Bullion from Regs in Vault 79.

Enemies

  • Wendigo Colossus: The Wendigo Colossus now has a flat 10% chance to spawn when nuking one of its potential spawn locations.

Quests and Events

  • A Colossal Problem: Fixed an issue in which players could access the Bonus Chest after failing to kill the Wendigo Colossus.
  • AWOL Armaments: Players are now correctly notified and removed from the event after leaving the event area.
  • Thicker Than Water: Beckett can no longer be lured out of Watoga Underground during the quest.
  • Vital Equipment: Choosing to donate the reward no longer skips the rest of the conversation with Ward.

Mutations

  • Electrically Charged: Will no longer proc when attacked by another player outside of PVP.

Perks

  • Cannibal: The Cannibal Perk no longer allows players to eat non-humanoid corpses.

User Interface

  • Controls: Fixed an issue preventing PC players from using the mouse to equip and unequip Perk Cards.
  • HUD: The player’s health bar no longer overlaps the Power Armor HUD while the Pip-Boy is open.
  • Localization: Fixed several instances of unlocalized or placeholder text in Legendary Perk descriptions, and in the menus for Legendary Perks and Public Teams when playing a non-English version of the game.
  • Notifications: The “You can’t do that while in Power Armor” notification now correctly appears when attempting to perform activities that can’t be done in Power Armor, like playing musical instruments.
  • Pip-Boy: Quests now sort in alphabetical order in the Pip-Boy.
  • Public Teams: Bond progress meters in the social menu now correctly increment along with the meter in the team HUD.
  • Public Teams: Fixed multiple instances in the Public Teams menu where text was too small and hard to read.
  • Public Teams: After logging out and back in, the Team Bonus in the Pip-Boy’s Effects tab no longer displays different bonus amounts than what is actually being applied to the character.
  • Public Teams: Fixed coloring inconsistencies for various elements of the Public Teams menu.
  • Tag for Search: Fixed an issue that prevented players from using Tag for Search on components that they do not already own.

World

  • Random Encounters: Addressed an issue that was causing random encounter objects like cooking stations, tents, etc., to suddenly disappear.

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