Fallout 76 Comprehensive Creature/Animal Taming Guide (Re-Print)

Preface:

As Fallout 76 is a game known for technical issues, please understand that the bugs that are covered in this post may or may not get fixed for a while. Pet taming as of patch 13 (AKA game version 1.2.3.13) is a tricky process and pet care as of patch 13 is necessary. With this in mind, please plan accordingly as losing a pet to a bug is a definite risk in the current state of the game.

Intro:

Have you ever wanted to have your very own wasteland creature/animal to enjoy as a C.A.M.P. companion or as a loyal and hardened guard-dog to guard your things from those pesky super mutants? Well believe it or not, you actually can!

This text is meant to guide you through the steps of obtaining your very own tameable creature/animal (from now on will be referred to as “tameable”) as well as maintenance and care for your new buddy.

Step 1: Obtaining Your New Best Friend

Perks

Before even beginning the selection progress, you need:

Animal Friend Rank 3

And optionally to pacify creatures:

Wasteland Whisperer Rank 1 (minimum)

Animals are affected by the Animal Friend perk, while Creatures are affected by the Wasteland Whisperer perk. To tame, you only need Animal Friend at max rank, but to pacify creatures, you need Wasteland Whisperer.

To figure out if your tameable is a creature or animal, refer to the table in the “Selecting Which tameable to Hunt for” section.

Choosing Your Environment

You want your pet to live a long and happy life, right? Choosing where you want to place your C.A.M.P will also choose how long your tameable will survive and their likelihood of being killed while in combat.

Because C.A.M.P. attackers scale to the region (Forest, Ash Heap, Toxic Valley, Savage Divide, Mire, Cranberry Bog) it’s incredibly important to figure out which region you want to put your C.A.M.P. at when thinking about what type of pet you want.

All of the tameables that have a very high chance of getting killed by attackers should be located at a C.A.M.P. location in the Forest, greatly increasing the longevity of the tameable.

All of the tameables that have a medium chance of being killed by attackers can be kept at a C.A.M.P. located in the Ash Heap, Forest, Toxic Valley and Savage Divide.

All of the tameables with a low chance of being killed by attackers can be kept at all locations apart from the Cranberry Bog and certain locations in the Mire.

You may be asking, “Why can’t I keep a pet in the Cranberry Bog or certain locations in the Mire”. It’s quite simple really:

Scorchbeasts

It doesn’t matter what your pet can handle, unless it’s a particular type of tameable that will be discussed in a special subsection in the next section, having your pet near scorchbeasts and high level enemies is a surefire way of getting it killed or transformed into scorched versions that never stop rampaging around your C.A.M.P (they don’t do any damage to anything you’ve built though).

You will note that the table in the next section lists the likelihood of the tameable to be killed by C.A.M.P attackers. This likelihood is based on attackers from the Forest region so expect the survivability of tameables to decrease when going to more dangerous areas.

Selecting Which Tameable to Hunt for

Remember, you can only have one pet at your C.A.M.P. at a time, so choose wisely. Here is a table of all the confirmed tameables in the game with their advantages and disadvantages:

AnimalAdvantagesDisadvantages
Chicken-Cute -Struts around-Easily killed by C.A.M.P attackers
Beaver-Cute and fluffy -Looks interesting -Players stop to take a look at them-Easily killed by C.A.M.P attackers
Cat-Cute and fluffy -Meow -Players like them a lot-Easily killed by C.A.M.P attackers -Can take rad damage and die from that
Brahmin-Produces milk and moos-Easily killed by C.A.M.P attackers
Opossum-Looks funky and scurries around. -Can flee attackers-Easily killed by C.A.M.P attackers.
Radstag/Radstag Doe-Looks impressive -Can flee attackers -Can defend your camp at higher levels-Easily killed by C.A.M.P attackers. -Might be shot at more frequently by players
Mole rat-Fast -Can defend your C.A.M.P-Very high chance of being killed by attackers, help your rat friend out if you want him/her to stay alive -Might be shot at more frequently by players
Radrat-Fast -Can defend your C.A.M.P-Very high chance of being killed by attackers, help your rat friend out if you want him/her to stay alive -Might be shot at more frequently by players
Radtoad-Hops -Can defend your C.A.M.P-Very high chance of being killed by attackers, help your toadboi out if you want him/her to stay alive -Might be shot at more frequently by players
Mongrel-Obedient -Vicious -Can kill attackers-Medium-high chance of being killed by attackers, help your mongrel out if you want him/her to stay alive -Might be shot at more frequently by players
Wolf-Fluffy -Fast -Can kill attackers-Medium-high chance of being killed by attackers, help your wolf out if you want him/her to stay alive. -Might be shot at more frequently by players
Normal Dog-Fluffy -Best boy -Can kill attackers -Has scarf-Medium-high chance of being killed by attackers, help your pupper out if you want him/her to stay alive. -Very rare spawn -Can take rad damage and die from that
Mega sloth-Is big -Fluffy -Medium to high physical and energy damage resistance -Can kill attackers -Trophy pet-Low to mid chance of being killed by attackers if you aren’t keeping an eye on the fight -Moans frequently at C.A.M.P. -You have to get close to tame it
Yao guai-Intimidating -High physical damage resistance -Trophy pet-Very low to low chance of being killed by attackers if you aren’t keeping an eye on the fight -Might be shot at more frequently by players
CreatureAdvantagesDisadvantages
Mirelurk-Crab -High energy attack resistance, most bots can’t kill him without melee -Trophy pet-Mid chance of being killed by attackers if you aren’t keeping an eye on the fight -Scuttling noise may not be desirable -Might be shot at more frequently by players
Mirelurk Hunter-Lobster boi -Ranged attack -High energy attack resistance, most bots can’t kill him without melee -Trophy pet-Mid chance of being killed by attackers if you aren’t keeping an eye on the fight -Scuttling noise may not be desirable -Might be shot at more frequently by players
Mirelurk King-King of the swamp, second only to Shrek -Spooky -Ranged attack -Decent energy attack resistance and physical attack resistance -Trophy pet-Low chance of being killed by attackers if you aren’t keeping an eye on the fight -Ranged attack sound can be pretty annoying -Might be shot at more frequently by players
Snallygaster-Spooky -Many eyes -Ranged attack -Decent energy attack resistance and physical attack resistance -Trophy pet-Mid chance of being killed by attackers if you aren’t keeping an eye on the fight -May not look physically appealing -Makes weird wub sounds -Might be shot at more frequently by players
Deathclaw-Spooky -Very high energy and physical attack resistance -Trophy pet -Makes exotic sounds at C.A.M.P. -Intimidating-Very low chance of being killed by attackers if you aren’t keeping an eye on the fight -Might be shot at more frequently by players

Scorched variants:

These are very rare high level variants of several of the tameables on this list. Their advantages are that they’re trophy pets, immortal and immune to permanently disappearing due to bugs. Their only downsides are their propensity to either be highly aggressive to C.A.M.P. objects or to be stuck in a half aggressive half passive animation loop which makes it hard to get them to come home with you once you’ve tamed them or to patrol normally around your C.A.M.P. Once these behaviors are fixed though (through the following subsection) the downside becomes that they do not defend your C.A.M.P at all.

The solution for scorched variant behavior: Once your pet has been tamed, immediately pacify them. This will fix their animations and stop them from rampaging around your camp. This is a process called Hard pacification, because it turns them into pacifists and helps their resistance against bugs.

Very important: If your animal wasn’t scorched when you tamed it and it becomes scorched, there is a good chance you can do nothing about its rampaging.

High Leveled Pets:

There are sparse and unconfirmed reports of non scorched high level tameables spawning. These are even rarer than their scorched variants and are considered by many in the pet owning community to be the “gold standard” for pets as their high survivability makes owning them less maintenance heavy. High level pets with stars are practically immortal. They are not immune to bugs however.

Step 2: Taming Your Buddy

Locations:

 

Tameables can be found as gold stars on this map but I frequent Cranberry Glade as the random encounter hotspot is right near the fast-travel spawn. Once you spawn and turn your view to the right, you will be greeted by a parking lot which serves as the scene to a random encounter that will almost always spawn, insult bot as an example. Remember that tameable spawn locations (TSLs) are leveled so you’re more likely to find higher leveled pets in the Cranberry Bog TSLs than at TSLs in the Forest.

Here are two major things you need to keep in mind:

  1. Server hop until you get a random encounter with a tameable that you want. This will take a while in most cases, so be sure to weigh your options and see if the tameable you’re trying for is worth the hops and time you spend.

  2. Tameables only spawn as single spawns in random encounter hotspots. If they spawn in a group, they will very likely not be tameable.

  3. Legendary tameables are possible spawns, true legendary pets have the prefix “Legendary” and at least one star after their name. Tameables with just stars after their name are not conventional legendary enemies and will not drop legendary items if left untamed and killed.

Once You Meet Your Tameable:

After equipping both perks, run up to a tameable animal. For sloths you will have to get up close to do this. You will then be given a button prompt to either tame or pacify. You need to be at minimum, the same level as the tameable you’re taming. They do not take up any C.A.M.P. budget and once you tame them, you can take off the perks without losing them and without having them turn hostile.

Do not hit the button for pacify first, there is a chance that you will not be able to tame the animal/creature after it has been pacified.

Hit “Tame” and you should now have a pet. It will say “Owner: Your username” next to the name of the animal when hovering over it with your crosshair. Your next job is to escort it to your C.A.M.P. which can be tricky as high level enemies may spawn.

If you don’t want to escort it to your C.A.M.P:

risky shortcut is to simply server hop until you hop to a world where your C.A.M.P. cannot be placed down. Accept that it cannot be placed down and fast travel somewhere to really ensure the shortcut works. Once you do, server hop to another server where your C.A.M.P. can be placed down and fast travel there. If your pet is still not there, either you took too long after it was tamed and it was killed along the way, or you may have to just wait some in-real-life time for your pet to arrive.

This shortcut is risky because while the shortcut may work, your pet may not make it to your C.A.M.P. if it is too vulnerable. There’s also a chance this may not work if you’ve tamed your animal/creature too recently.

Escorting isn’t the best way to ensure your pet arrives at your camp as enemies often spawn along the way. Do not plan to tame creatures unless you are willing to risk it dying during escort if escort is your only option.

If you can’t escort it, don’t want to risk the shortcut or don’t want to escort it, another shortcut is to fast travel to your camp and wait for it to arrive. This has around a 10% failure rate so keep this in mind, but it is guaranteed to arrive faster than server hopping.

As a side note, pets load with your C.A.M.P., so long as your C.A.M.P. is not loaded into a world, nothing will happen with your pet. You may resume any part of this process if you join a world but there’s a good chance the pet will have changed position in regard to how far it was away from your C.A.M.P. before you left the server due to the way the game works.

Step 3: Caring for Your Pet

Different types of pets require different type of supervision. All easily killed pets need constant supervision and no, your $5 collectron doesn’t count as a Ms. Nanny. Normal Dogs and Cats are affected by radiation and therefore need to be placed in an area without standing or running water.

You can move your C.A.M.P module to alter your pet’s patrol routine as they will circle around it and occasionally go toward it.

Remember: as of patch 9 or 13, pets do not have respawns. This means that at any point, if your pet disappears or gets killed, you will have to search for yet another one.

You can turn on passive mode to ensure that other players do 0 direct damage to your pets, this does not protect your pets against indirect damage like radiation. Neither you nor your turrets do damage to your pets

Griefers

As of patch 13, other players can still kill your pet even if you are on passive mode by using grenades, other explosives and weapons with explosive legendary effects. High level scorched pets are immune to this. As of patch 13, the only non debunked report regarding players able to grief pets is through orbital strikes. Be wary of this but know that it is rare.

Here is proof that explosives from players not on a team, do not affect your pet’s health if you have passive mode on

Special Cases

High level scorched variant pets with stars after their name require 0 maintenance (but not pets that have become scorched after you’ve tamed them). This is why they are so sought after: they never die, their health never drops and they are immune to most of the bugs that ails most other pets.

As of patch 13, Oct 8th Maintenance, I have confirmed that no pet is safe from bugs. My three star scorched deathclaw spawned dead and did not respawn.

Bugs:
  • Your pet may randomly die or disappear for no apparent reason. This is easy to mix up with the other bugs, but there are confirmed reports of it happening.

  • Due to the way C.A.M.P.s, attackers and pets spawn, there is a chance your pet may die if it is not resilient enough because you weren’t able to defend it in time.

  • Due to the way C.A.M.P.s and pets spawn, your pet may fall through the world. This is especially prevalent with camps built on sloped terrain and cliffs. This may or may not count as one of the deaths your pet may experience, therefore cutting its already limited respawns down.

  • Your pet may glitch into indoor buildings if they are close enough to your C.A.M.P. module.

  • Scorched high level pets’ behavior may be a bug and may be fixed in later updates.

  • Scorched high level pets’ levels may fluctuate between their non scorched base level (e.g. normal tameable deathclaws spawn at level 21) and their scorched variant level (e.g. 81-91 for scorched deathclaws)

  • Legendary pets may gain stars only to lose them later after a server hop.

Conclusion:

You should be all set to tame your first animal/creature. Remember all the risks this process entails and be prepared to do a lot of server hopping to get the exact pet you want. Good hunting!

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