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FALLOUT 76: INSIDE THE VAULT – PREPARE TO INVADE THE PUBLIC TEST SERVER (Re-Print from Bethesda)

We’ve been hard at work making final preparations to reopen the Public Test Server (PTS) for our next major game update, “Invaders from Beyond”. In this edition of Inside the Vault, we’re sharing a look at upcoming features and improvements that will be available for playtesting in the Test Server. We’ve also got details on this weekend’s “Hunt for the Treasure Hunter” event.


INVADERS FROM BEYOND UPDATE COMING TO THE PTS

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A little later today, we’re planning to reopen the PTS so that you can share feedback with us on the “Invaders from Beyond” Update coming in March. We’re eager to hear your thoughts on an out-of-this-world new Seasonal Event, Fallout Worlds improvements, a new Public Event that’s planned for another update later this year, and more. Read on to catch additional details before you dive into playtesting.

“INVADERS FROM BEYOND” SEASONAL EVENT

Otherworldly interlopers are invading our skies and preying on our brainwaves! Every hour on the hour during this all-new Seasonal Event, an alien mothership will hover above a high-profile Appalachian location to deploy Brainwave Siphons. Disrupt their efforts by banding together with fellow humans to destroy any Siphons in the area and show the aliens who’s really the boss around these parts. When you do, you’ll have a chance to earn rare plans to craft new alien weaponry, as well as high-tech additions for your C.A.M.P.

We’ve also received reports that our curious visitors have been spotted at various Public Events, so be sure to keep your guard up as you adventure around Appalachia.

FALLOUT WORLDS IMPROVEMENTS

One of the top Fallout Worlds requests that we see from the community is for progress in Public and Custom Worlds to also count toward Adventure Mode. We’re pleased to let you know that, with the Invaders from Beyond Update, you will be able to continue your Season journey by earning S.C.O.R.E. from any non-repeatable Daily and Weekly Challenges you complete in Public and Custom Worlds.

Additionally, we’ve rustled up a variety of new settings for you to tinker with in Custom Worlds. Disable VATS versus other Dwellers, or turn it off entirely, make your enemies explode into a burst of confetti, allow C.A.M.P. objects to intersect with one another, and more!

“TEST YOUR METAL” PUBLIC EVENT

Please note: “Test Your Metal” is slated for a future patch that will arrive after the Invaders from Beyond Update. However, we’ve included it in this PTS to begin gathering early community input. Give it a try and let us know what you think.

The Brotherhood of Steel recently learned that the Rust Eagles, an offshoot of the Blood Eagles, have been cobbling together a regiment of deadly combat bots from spare parts they’ve scavenged. Scribe Valdez sent a Field Team to investigate the threat these bots pose by competing against them in the Rust Eagle Arena. If they’re going to come out on top, they’ll need a little more firepower—and that’s where you come in. Gear up and help the “Gladiators of Steel” emerge victorious over the Rust Eagles’ robot army. The more Gladiators who survive the Arena, the higher your chances to earn rare rewards, like the new Raider Robot Armor plan.


IT’S TIME TO HUNT FOR TREASURE HUNTERS!

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Extraterrestrials may be arriving with our next patch, but they aren’t the only ones planning an invasion. Treasure Hunter Mole Miners are already digging their way up to the surface so they can plunder the Wasteland all weekend long. Track down Treasure Hunters in all regions of Appalachia and take them out to loot their Mole Miner Pails, which you can open to reclaim some of the riches they’ve scavenged. You can also visit your favorite Vendors to exchange Caps for Empty Mole Miner Pails. Take them to a Tinker’s Workbench to fill them up, and then open your freshly-crafted Mole Miner Pails to claim some more loot.

The Hunt for the Treasure Hunter event begins at 12:00 p.m. ET on Thursday, January 13, and it lasts until that same time on Monday, January 17.


Have a fantastic week, and until next time we’ll see you in Appalachia.

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FALLOUT 76: INSIDE THE VAULT – DECEMBER 2021 HIGHLIGHTS (Re-Print from Bethesda)

Welcome back to Inside the Vault! This week, we’re sharing a video highlighting some of the larger additions and improvements that arrived in the Night of the Moth Update, our most recent patch for Fallout 76. We’ve also wrangled together all of the Zorbo’s Revenge radio plays in case you missed them during the lead up to Season 7, and we’ve got details for you on the start of the Holiday Scorched event later this month.


NIGHT OF THE MOTH UPDATE NOW LIVE

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We released our final update of the year for Fallout 76 earlier this week, which brought the new Mothman Equinox Seasonal Event to the game, kicked off Season 7, implemented a wide variety of quality-of-life and public event improvements, and applied a new wave of bug fixes. If you haven’t had the chance to keep up with what’s new in Appalachia, we’ve got you covered. Check out our video and the list of patch highlights below to get caught up to speed on the Night of the Moth Update.

  • Mothman Equinox: Point Pleasant has been transformed by a sect of the Mothman Cult who call themselves the “Enlightened.” Join other Dwellers on the roof of the Mothman Museum every hour at the top of the hour to aid the Enlightened in performing a dark ritual to summon the Wise Mothman and earn the cryptid’s favor. The Mothman Equinox Seasonal Event is available now, and lasts until December 21.
  • New Season, Scoreboard, and Rewards: Doctor Zorbo is out for revenge following his defeat at the hands of Captain Cosmos during Season 1, and you’re going to help him carry out his plot on the new Season 7 Scoreboard. Complete challenges to earn S.C.O.R.E. and unlock a host of new rewards as you rank up this season, including new Allies, in-game currencies, consumables, Power Armor and weapon skins, outfits, C.A.M.P. items, and much more.
  • Quality-of-Life Improvements: Loot lots of nearby corpses all at once, claim legendary items from nearby legendary enemies even if you didn’t manage to hit them, share in the XP from your teammates’ creature kills, keep track of new plans you’ve learned in the C.A.M.P. build menu, customize your Pip-Boy menu colors, and more with our latest round of quality-of-life improvements for Fallout 76.
  • Public Event Balance Changes: With this patch, we’ve streamlined the Public Event system so that a new event starts every 20 minutes in real time. Alongside this, we’ve also implemented a variety of balance changes for events like Radiation Rumble, Project Paradise, Line in the Sand, Swarm of Suitors, Tea Time, and many others.

If you’d like to learn even more about the Night of the Moth Update, you can read through the detailed patch notes by heading here. You can also visit the Seasons page on Fallout.com to preview all of the new rewards in Season 7, and catch developer insights on the Mothman Equinox event by watching our most recent Dev Dive video.


RADIO PLAY ROUNDUP

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Season 7 has just begun with the arrival of the Night of the Moth Update, and we’ve been following along with Dr. Zorbo’s mission to enact revenge against Captain Cosmos in a series of audio dramas. In case you missed them, we’ve rounded up all six chapters in three videos below, so that you can listen in as Zorbo travels the universe to recruit a team that will help him obliterate Cosmos once and for all.

If you would like, you can also catch these and past radio plays in-game, along with new tunes and pre-war commercials, by tuning your Pip-Boy to the new Pirate Radio station that we added in our latest update.


THE HOLIDAY SCORCHED RETURN DECEMBER 21!

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The days are growing colder, Dwellers throughout Appalachia have begun adorning their homes with twinkling lights, and even the Scorched are prepping their most festive attire as we approach the holidays. Starting December 21, get into the spirit of the season by keeping an eye out for Santa-suited “Holiday Scorched,” and listening close for their jingling bells as you adventure around the Wasteland. Each one that you take down will drop a Holiday Gift, which you can open to get a few treats and a chance at rare loot, like new C.A.M.P. item plans. While you’re on the hunt for presents, keep in mind that Holiday Scorched spawn as legendary 1- to 3-star creatures, and they will only appear in exterior locations.

Additionally, don’t forget to visit your favorite vendor to pick up some wrapping paper in exchange for caps. You can bring your wrapping paper to a Tinker’s bench to craft Holiday Gifts of your own, and then open them to get even more loot. The Scorched plan to spread holiday cheer in Appalachia until January 4, so be sure to fill your stocking with goodies by then.


Join us again next week, because we’ll be taking a look back at all of the features and improvements that came to Fallout 76 over the course of this year. Until next time, we’ll see you in Appalachia.

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FALLOUT 76: NIGHT OF THE MOTH UPDATE NOTES – DECEMBER 8, 2021 (Re-Print from Bethesda)

The Night of the Moth Update for Fallout 76 arrives today, and it brings the Mothman Equinox Seasonal Event, Fallout 76 Season 7, a wide variety of quality-of-life and Public Event improvements, and much more to the game. Read on to catch all the details.


UPDATE HIGHLIGHTS

  • Mothman Equinox: Until December 21, visit Point Pleasant in the Forest Region every hour to aid The Enlightened in summoning the Wise Mothman to Appalachia and earn new themed rewards!
  • Season 7 Begins: Dr. Zorbo will have his revenge against Captain Cosmos—and you’re going to help! Rank up and claim stellar new rewards on the Season 7 Scoreboard, all while traveling the stars to aid Zorbo in assembling a devious crew.
  • Quality-of-Life Improvements: We’ve added Legendary Loot Sharing, Nearby Corpse Looting, a Pip-Boy Keyring, and many more community-requested improvements to the game.
  • Public Event Updates: We’ve made some improvements to help streamline our Public Event system and implemented balance changes for a variety of Public Events.
  • Pirate Radio: A rogue broadcast is invading Appalachia’s airwaves! Tune your Pip-Boy to Pirate Radio to tap your toes to new tunes, catch radio dramas, and commercials.

UPDATE VERSION 1.6.2.16

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 9.7 GB
  • PC (Microsoft Store): 19.1 GB
  • PC (Steam): 11.1 GB
  • PlayStation: 18.5 GB
  • Xbox: 19.0 GB

NEW SEASONAL EVENT: MOTHMAN EQUINOX

A group of robed travelers have just arrived in Appalachia, and they’ve taken up residence at Point Pleasant to celebrate a dubious occasion known as the Mothman Equinox. Calling themselves “The Enlightened,” this sect of the Wise Mothman’s most devoted followers plan to summon the cryptid through an elaborate ritual. Aid their dark endeavors and fend off rival cultists to earn the Wise Mothman’s favor!

  • Until December 21, the Mothman Equinox Seasonal Event will take place every hour at the top of the hour at Point Pleasant in the Forest region of Appalachia.
  • Begin the event by speaking with Interpreter Clarence on the roof of the Mothman Museum.
    • Join other Dwellers to aid the Enlightened in completing ceremonial tasks around Point Pleasant, lighting ritual bonfires, and defending against an onslaught of rival Mothman Cultists.
    • If you manage to finish each objective before its timer expires, head back to the Mothman Museum’s roof to complete the final step of the summoning, commune with the Wise Mothman, and have a chance to earn new themed plans.
    • While you’re in Point Pleasant, don’t forget to hunt around for ways to learn more about the origins of the mysterious Enlightened.
  • As long the Mothman Equinox Seasonal Event is live, you’ll also encounter Cultist High Priests during your adventures throughout Appalachia. Hunt down and dispatch them for more chances to earn Mothman Cult themed rewards, but watch out for their shadow creatures!

FALLOUT 76 SEASON 7: ZORBO’S REVENGE

Former (and self-proclaimed) Emperor of the Universe, Dr. Zorbo, has never forgotten his crushing defeat at the hands of Captain Cosmos during “The Legendary Run.” Now, Zorbo seeks to enact revenge by assembling a villainous crew, who will help him build a massive war machine he’ll use to obliterate the Captain. Here’s what’s headed your way during Fallout 76 Season 7, which begins today:

  • New Scoreboard: Join forces with Dr. Zorbo on the “Zorbo’s Revenge” Scoreboard as he travels from planet to plant to recruit a crack team that will help him take down Captain Cosmos. Along the way, you’ll be able to earn a host of new in-game rewards this Season, including cosmetics, in-game currencies, consumables, C.A.M.P. objects, and much more!
  • New Allies: As you rank up on the Scoreboard, you will also unlock Xerxo and Katherine, two new Allies who can join you in your C.A.M.P., sell you their wares, and offer a daily buff.
  • To Rank 100, and Beyond!: As with the previous Season, you can once again surpass Rank 100 to continue earning additional rank-up rewards through the end of Season 7. Each rank you achieve after 100 will award items like Perk Card Packs, consumables, Atoms, and more.

Catch additional details about Fallout 76 Season 7 by heading to the Seasons page on Fallout.com, or by heading here to read our recent article.


QUALITY-OF-LIFE IMPROVEMENTS

Community feedback plays an important role in how we approach shaping and leveling-up Fallout 76, and we love reading all of your ideas about what you’d like to see added to the game. With today’s update, we’re implementing a number quality-of-life improvements that have been suggested to us by many of you in the community. We hope you enjoy digging into them in-game, and that you will continue sharing your thoughts with us.

  • Nearby Corpse Looting: Unlike many of the creatures who cross your path in the Wasteland, you’re a born survivor! Whenever corpses start to pile up, you’ll no longer need to pick through each and every one to grab your loot. When viewing a fallen enemy’s inventory, you can now see and collect all the goodies that the creatures around you have dropped by hitting the “Nearby Corpses” button. Happy looting!
  • Legendary Loot Sharing: Going forward, if you’re within sight range of a legendary creature when it’s killed, you’ll be able to loot it. With this improvement, the days of trying to hit legendary enemies before they die, are over.
  • Team XP Sharing: Sharing is caring, and leveling-up as you adventure with your team is about to get easier than ever. Every enemy that you or a teammate takes down will now grant XP to everyone on the team, so long as they are within sight range of the creature when it dies.
  • Build Menu “New” Tab: We’re adding a “New” tab to your C.A.M.P. build menu that will display any new C.A.M.P. item plans you’ve learned during your current play session, as well as new C.A.M.P. items you’ve unlocked in the Atomic Shop.
  • Pip-Boy Keyring: Tired of all those keys cluttering up your Pip-Boy? Get organized with the Keyring, which is a new item in your “Misc.” inventory tab that stores all of the keys you’ve collected from your adventures in the Wasteland. Click it to view or access any keys in your collection as needed.
  • Pip-Boy Menu Color Customization: Show your true colors by changing the hue of your Pip-Boy menus using a new set of customization sliders that we’ve added to the game’s settings.
  • Ammo Everywhere: The contextual ammo system has been a very popular aspect of Daily Ops, and so we’d like to bring it to all of Appalachia. Now, all existing sources of ammo, like containers and creature loot, have a chance to drop a small amount of ammo for your currently equipped weapon.

PUBLIC EVENT UPDATES

We’re bringing a variety of improvements to Public Events through some adjustments to the Public Event system itself, the addition of a reward preview to Public Event map descriptions, and a number of balance change across many of the events that are currently available in-game.

PUBLIC EVENT SYSTEM UPDATES
  • We’ve streamlined the way that Public Events become available in-game by making the cooldown times between events much more consistent.
  • Public Event start times are now based on real-world time, and a new one will begin every 20 minutes across all worlds.
    • Each world’s next Public Event is selected at random. In addition, a Public Event can no longer appear twice in a row in the same world.
    • Seasonal Public Events that begin every hour, like Grahm’s Meat-Cook or Mothman Equinox, will take priority over normal Public Events.
  • We’ve adjusted the timers for the following Public Events to help them fit within the 20-minute Public Event time cadence:
    • Campfire Tales
    • Distinguished Guests
    • Feed the People
    • Heart of the Swamp
    • Line in the Sand
    • One Violent Night
    • Path to Enlightenment
    • Project Paradise
    • Radiation Rumble
    • Tea Time
    • The Motherlode
    • Uranium Fever
  • A few Public Events, like Scorched Earth and A Colossal Problem, have special requirements in order to start and can be triggered at any time. That has not changed, and these events are not part of the timed Public Event rotation.
PUBLIC EVENT REWARD PREVIEWS

As mentioned above, you can now preview the rewards that are up for grabs at each Public Event directly from the event’s description on the Map.

  • Select an available Public Event on the Map to display its description, and view some of the big-ticket items that are possible to earn if you manage to complete that event successfully.
PUBLIC EVENT BALANCE ADJUSTMENTS

Previously, some of our Public Events could be a little too difficult, end in failure too suddenly, or even last too long. We’re implementing balance changes for a number of Public Events to help smooth out some of these rough spots and improve the experience of playing through them.

  • Campfire Tales
    • The campfire often died down too quickly, which could cause the event to fail more easily than we’d like. Now, the campfire will burn a little longer, giving you and your event mates some more time to feed the flames.
  • Free Range
    • The Brahmin during Free Range were too fragile, so we’ve beefed up their resistances to help them survive more easily (though they will still need you to defend them).
  • Guided Meditation
    • Feral Ghouls now consistently run toward and attack the speakers, preventing an issue where they could remain idle in the parking lot.
    • Ghouls may sometimes still stand around if they don’t sniff out new prey right away, but they will always be much closer to the action.
    • We’ve reduced Ghouls’ overall difficulty during Guided Meditation to account for their increased speaker-busting effectiveness.
  • Line in the Sand
    • Line in the Sand was taking a bit too long to come to an end. It now has an overall time limit of 10 minutes, and uses timers to determine how long Scorched attack waves last, rather than requiring you to kill all enemies in a given wave. These changes should help the event flow more smoothly and reduce downtime throughout.
    • Upon reaching the event’s time limit, it will not fail so long as the generator is still standing. You will receive more rewards, however, if you managed to defeat all of the enemy waves.
  • Project Paradise
    • To help reduce the event’s difficulty, we’re lowering the amount of food required to level-up each biome’s creatures to 15 per rank.
    • We’re also adding some more resistances to friendly creatures that spawn during the event.
    • Project Paradise no longer ends in failure if you do not manage to kill the Alpha creatures. To succeed, players only need to defend the friendly creatures. However, rewards will be reduced if the Alphas are still alive at the end of the event.
  • Radiation Rumble
    • To encourage players to participate in the ore collection objective more often, we’re lowering the requirements to 5, 15, 30, and 50 ore for reward tiers one through four, respectively.
    • Radiation Rumble now has an overall time limit of 8 minutes, even if you have already reached the final ore collection tier. This way, you can continue defending against enemy attack waves until the event concludes.
    • We’ve also lowered the spawn rate of non-Ghoul enemies at certain Ore thresholds to prevent overwhelming enemy numbers.
    • Finally, we’ve doubled the Scavengers’ resistances to make them more survivable.
  • Swarm of Suitors
    • We’ve addressed a number of bugs that could prevent players from receiving the highest tier of rewards and from successfully completing the event. We’ve also made some design adjustments to streamline the event.
    • Swarm of Suitors has been redesigned to focus on killing Mirelurks within a certain amount of time, rather than preventing them from reaching the island.
    • Now, players must kill all Mirelurks in each of three attack waves before the objective timer expires. If they don’t manage to defeat an attack wave in time, a Mirelurk Queen will spawn and the event will end in failure.
  • Tea Time
    • Tea Time could end in failure too quickly at times, in part due to some of the pipes breaking too easily. As a result, we’ve increased the health for two of the three pipes so that they match the sturdiest one.
    • We’ve also tuned enemy attack waves to spawn creatures at a more consistent frequency to keep up the action.
    • Additionally, Rad Ants and Ticks no longer spawn enemy waves that attack the pipes. However, Rad Ants and Bloatflies now spawn in separate enemy waves that focus their attacks on players.

TUNE INTO PIRATE RADIO!

It seems someone out there in the Wasteland has found a way to hijack the airwaves to begin broadcasting their very own Pirate Radio Station! Open your Pip-Boy and tune into the new station to tap your toes to hours of new jingles, and catch a blast from the past with radio dramas and commercials from life before the bombs dropped. The audio interloper behind this rogue station has yet to reveal their identity, and until they do, you can at least enjoy some fresh tunes during your adventures in Appalachia.


BUG FIXES & ADDITIONAL IMPROVEMENTS

ART
  • Apparel: The player’s hands no longer clip into rifles and shotguns while wearing the Crypt Crook outfit.
  • Apparel: Blood Eagle Charmer, Treasure Hunter, and Radstag Hide outfits now correctly hide underarmor while equipped.
  • Graphics: Players who are killed by a Flamer will no longer continue to display flame visual effects after respawning.
  • Graphics: Fixed an issue that could cause enemy and player corpses to temporarily become invisible after being killed.
C.A.M.P.S & WORKSHOPS
  • Displays: The Pepper Shaker can now be displayed in the Heavy Weapons Stand.
  • Fences: Red Cedar Hedges placed in a teammate’s C.A.M.P. can now be moved, stored, scrapped, etc., by the C.A.M.P. owner.
  • Flags: The Clean U.S. Wall and Pole Flags have been hand-washed with care and are now much cleaner than before.
  • Floors: C.A.M.P. budget consumed by the Haunted House Floor is now consistent with other types of flooring.
  • Misc. Structures: Reduced the C.A.M.P. budget consumed by many large neon signs and billboards.
  • Roofs: C.A.M.P. budget consumed by the Haunted House Roof is now consistent with other types of roofing.
  • Roofs: A windowless variation of the Haunted House Roof Slant has been added to the Haunted House building set.
  • Stash Boxes: Implemented a fix to reduce instances where the Secret Stash Bookcase and other Stash Boxes could appear open even though they are closed.
  • Tables: The Wavy Willard’s Round Deck Table now correctly appears in the “Tables” category in the build menu.
  • Walls: Powered Doors with Keypad access now correctly snap to foundations.
  • Walls: Haunted House right fascia pieces no longer flip after applying wallpaper to them.
  • Wall Décor: Season Gameboards no longer each have their own entry in the build menu, and instead appear as variants in a single row under Wall Décor.
  • Workbenches: Attempting to use a Power Armor Station that has been built close to a wall or another object no longer results in a “Waiting for response from server” error message.
CHALLENGES
  • Combat: The “Repair 76 Swords” lifetime challenge now correctly awards Atoms when completed.
  • Social: The “Revive 76 Players” lifetime challenge now correctly awards Atoms when completed.
  • Social: The “Use Photomode at Burdette Manor” subchallenge for the “Use Photomode around the Forest Region” social challenge has been corrected to “Use Photomode at the Kill Box.”
  • Weekly: Killing a Hermit Crab now progresses the “Kill Huge Creatures” challenge.
  • World: Building a wood instrument now correctly progresses the “Possum: Musician” challenge.
COMBAT
  • Enemy Health: Implemented a fix to significantly reduce enemy health “rubber banding” that could occur when damaging them with certain weapons, like the Pepper Shaker.
DAILY OPS
  • Arktos Pharma: Adjusted the spawn location for Daily Ops inside Arktos Pharma so that players have more room to move around and are less likely to start the Op by accident.
EVENTS & QUESTS
  • Loading Screens: When fast traveling to a Public Event, loading screens now correctly display additional information about that event.
  • The Motherlode: Melody Larkin will no longer warn the player about church bells in Charleston after completing the Motherlode event. Your reign of terror has ended, Melody.
  • Project Beanstalk: Pharmabot-JD7E no longer becomes hostile toward the player after being hit by NPCs during the event.
  • Vital Equipment: Players now receive the proper amount of reputation with Foundation when choosing to donate the recovered item.
FALLOUT WORLDS
  • Menus: The Shared Worlds menu now reflects changes to a shared Custom World more quickly after the world owner makes settings adjustments.
  • Settings: Crafting quest items with Free Workbench Crafting enabled no longer consumes standard crafting materials.
  • Settings: When PVP is set to “Always,” the players in that world will now correctly be marked as hostile toward one another.
  • Private Adventure: Fixed an issue that could prevent players from joining Private Adventure worlds from the main menu while on a team.
ITEMS
  • Aid: Addiction debuffs are now correctly suppressed after consuming an item the character is addicted to.
  • Ammo: Fixed an issue that could result in less ammo being created than expected when attempting to craft large amounts of high-caliber ammo with the Ammosmith Perk and Ammo Factory Legendary Perk equipped.
  • Apparel: The Hooded Rags outfit no longer removes armor or underarmor when equipped.
  • Apparel: The Wrapped Cap can now be worn with eyewear and some face coverings, and no longer removes facial hair when equipped.
  • Backpacks: The name of the player’s backpack now updates correctly after applying the Corvega skin.
  • Exploit: Addressed an issue that could be exploited to consume fewer materials when crafting legendary items.
  • Junk: Lanterns now display a preview image when inspected.
  • Melee Weapons: The Valorous Alistair Sword Skin can now be applied to many additional one-handed melee weapons.
  • Misc: Scrap Assaultron Heads no longer appear upside down in Display Cases.
  • Misc: Cold Steel Beer Steins now face the same direction as other Steins when placed in a Beer Stein Display Case.
  • Mods: Applying a Jetpack mod to a Secret Service Chest Piece no longer causes it to turn invisible after logging out and back in.
  • Mods: The Communist and Red Communist Jetpack mods can now be applied to Ultracite and Raider Power Armor torso pieces.
  • Mods: Fixed an issue that allowed players to apply a Jetpack to Excavator Power Armor.
  • Mods: Fixed an issue that could prevent a Minigun with the Shredder mod from dealing damage if the player had 5mm ammo in their inventory.
  • Mods: The Power Armor Helmet Targeting HUD mod now correctly highlights hostile NPCs who had been passive before the player initiated combat with them.
  • Power Armor: The Northern Lights Power Armor skin can now be applied to all types of Power Armor.
  • Ranged Weapons: The Salvaged Assaultron Head now deals the correct amount of damage per charge when fired in VATS.
  • Ranged Weapons: Fixed an issue that could prevent weapon bash attacks from dealing damage after applying a mod that increased the weapon’s melee damage.
  • Ranged Weapons: Flares now ignite properly when fired into the terrain or at a structure.
  • Survival Tents: The Tinker’s Workbench and Scrapbox are now oriented correctly in the APC Survival Tent.
LOCALIZATION
  • Achievements: Steel Reign Achievements now have proper translations in the Simplified Chinese game client.
  • Quests: Corrected missing characters in the “Unsolved: Missing Girls” note during the “Unsolved: Picnic Panic” quest in the Simplified Chinese game client.
  • Quests: Corrected missing characters in the “Suspicious death of Alicia Shay” note during the “Treasure Unknown” quest in the Japanese game client.
NPCS
  • Allies: The Settler Forager Ally can once again give Daily Quests to the C.A.M.P. owner.
  • Minerva: Item Plans and Recipes the player has already learned will no longer appear to them as purchasable in Minerva’s inventory.
PERFORMANCE & STABILITY
  • Client Stability: Fixed a crash that could occur during normal gameplay.
  • Client Stability: Fixed a crash that could occur when fighting a Daily Ops boss.
  • Client Stability: Addressed an audio issue that could result in a client crash.
  • Client Stability: Fixed an issue that could cause the client to crash after fast traveling.
  • Client Stability: Applying mods to laser and plasma weapons no longer causes the Russian game client to crash.
  • Server Stability: Fixed an issue that could cause a server crash during normal gameplay.
  • Server Stability: Fixed a server crash that could occur during combat.
  • Server Stability: Addressed an issue that could result in a server crash during the Meat Week Seasonal Event.
PERKS
  • Friendly Fire: Allied NPCs can now be healed using the Friendly Fire Perk.
USER INTERFACE
  • Controls: The quick-swap button can now be used to switch to non-offensive weapons, like the Pro-Snap Deluxe Camera.
  • Main Menu: Fixed visual issues that could occur after idling on the main menu for an extended period of time.
WORLD
  • Ultracite Veins: Mining Ultracite Veins near Fissure Sites no longer causes Scorched to spawn.

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