Category Archives: Official News From Beth

Fallout 76: Update 20 Patch Notes – June 30, 2020 (Re-Print from Bethesda)

We’re releasing Update 20 today, which kicks off The Legendary Run, the first Season in our new progression and reward system. It also includes Public Teams, a new social system that makes teaming up easier and more beneficial than ever. This update also brings a number of additional improvements and bug fixes to Fallout 76, so be sure to read on to catch the patch notes.


Update 20 Highlights

  • 76 Seasons: Earn S.C.O.R.E. to rank up and claim tons of stellar new rewards with our all-new progression system, which brings a major overhaul for Challenges.
  • The Legendary Run: Our first 10-week Season begins today! Race across the galaxy against the evil Dr. Zorbo and unlock unique cosmetics, in-game currencies, and much more along the way.
  • Public Teams: Use the Social Menu to easily find, join, or form a Public Teams that bring players together under shared team goals and offer themed in-game buffs.

Update Version

Check below for the update version and download size for today’s patch on your platform of choice:

  • PC (Bethesda.net): 1.3.2.10 (4.0 GB)
  • PC (Steam): 1.3.2.10 (4.3 GB)
  • PS4: 1.3.2.9 (11.2 GB)
  • Xbox: 1.3.2.9 (11.6 GB)

76 Seasons— Earn S.C.O.R.E., Rank Up, Claim Rewards!

Today’s patch adds the new 76 Seasons system to the game, which includes a new account-wide progression system that will overhaul our current Challenges and offer you lots of in-game rewards. Our first Season is called “The Legendary Run” and everyone can join in the fun and start earning rewards for free immediately following today’s patch maintenance.

We’ve highlighted how 76 Seasons and The Legendary Run will work below. If you’d like even more details, please check out our recent Inside the Vault article or visit the Seasons page on Fallout.com.

Race Among the Stars
  • We’ve added a new option on the Main Menu for The Legendary Run, which you can access to view the Season 1 progression screen, keep track of your progress, and preview all available rewards.
    • The Legendary Run progression screen features a Captain Cosmos-inspired boardgame, in which you will race across the galaxy against the evil Dr. Zorbo.
    • Your progression is represented as spaceship gamepiece on the board. Can you beat Dr. Zorbo to the finish line before the 10-week Season comes to an end?
  • You will begin “The Legendary Run” at Rank 1, and you can advance your position on the board by earning S.C.O.R.E. through your Daily and Weekly Challenges. These include completing Public Events and leveling up your character.
    • Every time you reach a new Rank, you will be able to claim a new reward, like unique armors, C.A.M.P. items, weapon skins, Power Armor paints, consumables, Perk Card Packs, Atoms—even in-game currencies, like Scrip, Caps, or Gold Bullion!
    • There are 100 Ranks to achieve in total during Season 1, and more than 40 new cosmetic items up for grabs along the way.
    • All players will play using the same progression and reward path, which means everyone is working towards the same rewards through the entire season.
  • Starting two weeks after The Legendary Run begins, players will have the option to spend 150 Atoms to immediately unlock the next rank and claim its reward.
    • Please note: Ranks must be purchased individually and in order.
Take on new Challenges
  • Daily and Weekly Challenges have received significant updates with today’s patch.
    • Daily and Weekly Challenges now award S.C.O.R.E. instead of Atoms, and completing them is the primary way to progress during a Season.
    • Nuclear Winter Daily and Weekly Challenges now award S.C.O.R.E. in addition to their other rewards.
    • We’ve streamlined the Daily and Weekly Challenges you receive so that they are more straightforward and easier to complete.
    • We’ve also changed the number of Challenges you receive on a daily and weekly basis so that they are more predictable and consistent.
  • You can access your Daily and Weekly Challenges directly from The Legendary Run progression screen while you’re in a game world.
    • If you would like to keep an eye on your progress toward specific Challenges, you can add them to the Challenge Tracker from the Challenge menu.
  • Lifetime Challenges, like Character, Social, World Challenges, and etc., have not been changed. They still grant the same Atom rewards that they did prior to today’s update.
Claim Your Prizes
  • After ranking up, head back to The Legendary Run progression screen to claim your rewards directly from the corresponding Rank on the gameboard.
    • When you unlock consumables, like Repair Kits, or in-game currencies, like Caps, they will only apply to one of your characters. Make sure to select the character that you want to receive the reward.
    • Ranks are account bound and their rewards cannot be earned more than once per Season.
  • Learn more about the rewards you can unlock during The Legendary Run, including Lunchbox consumables, the Ammo Converter, and more by visiting our recent Season 1 Kickoff article on Fallout.com.

Public Teams

Our new Public Teams system makes grouping up with others easier than ever, and offers special bonuses to players who choose to play together toward a shared team goal.

Join a Public Team!
  • We’ve added a new “Public Teams” tab to the top of the Social Menu that you can select to browse all Public Teams in your current world, join one, or create a team of your own.
    • Every Public Team has its own Team Goal set by the Team Leader, like Exploration or Events, which can help you find like-minded players to join.
    • Public Teams can have up to four members at once, so as long as there is an open spot you can click one of the teams in the list to join it immediately.
  • You can also open the Map to see where current Public Teams are in Appalachia, and join them from there.
    • Team Leaders display special icons showing their current goal, and you can click on them to view additional details before choosing to join the team.
Create Your Own Team
  • To start your own Public Team, hit the “Create New Team” button in the Public Teams tab in the Social Menu.
    • Next, select a goal for your team. There are currently six to choose from: Hunting, Roleplay, Events, Exploration, Building, or Casual.
    • Once you’ve selected a goal, all players in your current world will receive a notification that a new Public Team is available.
    • Your Public Team notification will not appear to players you’ve blocked and vice versa.
  • Multiple Public Teams of the same type can exist at once, so you can choose any Team Goal you wish.
    • As the Team Leader, you can freely change your Team Goal at any time using the Social Menu.
    • If needed, you also have the ability to kick or block any players from your Public Team.
  • You can also invite your friends or other players to form a private team with you, and then convert it into a Public Team at a later time using the Social Menu.
    • Please note: Teams formed from the game’s Main Menu or by direct invite will always begin as private teams.
Team Goals and Bonds
  • While on a Public Team, you will receive a small buff that’s themed to align with your current Team Goal.
  • Over time, you and your new teammates will form Bonds, and each bonded teammate you have will add another stack to your Team Goal buff.
  • Here are all of the current Team Goals and their associated bonuses:
    • Hunting – Bonus: +25% XP for Legendary Kills (100% for a fully bonded team)
    • Roleplay – Bonus: +1 Charisma (+4 for a fully bonded team)
    • Events – Bonus: +25% XP for completing Events (100% for a fully bonded team)
    • Exploration – Bonus: +1 Endurance (+4 for a fully bonded team)
    • Building – Bonus: +1 Intelligence (+4 for a fully bonded team)
    • Casual – Bonus: +1 Luck (+4 for a fully bonded team)

While you are on a Public Team, there are a few additional things you may wish to keep in mind:

  • Your teammates will likely be focused on their current Team Goal. Be sure to join a team that matches your interests, or create a team of your own if you don’t find the type of team you are looking for in your world.
  • You and your teammates will not be able to build in each other’s C.A.M.P.s. However, you can still do this by forming or joining a normal “private” team.
  • You also cannot open locked doors or containers that your Public Teammates have built without becoming Wanted.

Catch additional information about this system by reading our recent Public Teams Overview article on Fallout.com.


Design Updates

  • Team PVP: we’ve adjusted the rules of team PVP for both private and Public Teams so that a team member who engages in PVP with an outside player no longer also flags their teammates for PVP.
    • Instead, teammates must start PVP combat with the outside player individually to join the fight.
    • This will help prevent players from being dragged into PVP combat that they didn’t initiate.

Sound

  • Music: We’ve added some out-of-this-world tunes to the Atomic Shop to delight your ears during The Legendary Run.

User Interface

  • Icons: Based on community feedback, we’ve added a unique Mole Miner-themed icon to the Map and in the Compass to better indicate the Purveyor’s location.
  • Map: Teammate markers on the Map have been enlarged and animated to make them easier to identify. Additionally, teammate names and player icons now only appear on your Map when you hover over their Map markers.
  • Settings: The Chat Volume audio setting is now completely independent of the Master Volume setting.
    • This should improve cases where players were having trouble hearing others over voice chat. Master Volume will continue to affect other volume settings, but adjusting it will no longer change your Chat Volume.

Bug Fixes

Art and Animation
  • Animations: The Rustic Water Mill now spins correctly.
  • Animations: The Stanley Skin for Grognak’s Axe now uses the correct two-handed swing animation when attacking in third-person view.
  • Animations: Fixed an issue causing the character to hold the Tesla Rifle incorrectly after using the Secret Service Armor Jetpack in third-person view.
  • Art: The Treasure Hunter and Insurgent Hats no longer remove hair or facial hair when equipped.
  • Art: The preview image for the Experimental Pip-Boy Schematic no longer appears backwards when inspecting the item in menus.
  • Art: The preview image for the Stanley Skin for Grognak’s Axe no longer extends beyond the screen when inspecting the item in menus.
  • Art: The preview image for the Hazmat Cooler Backpack no longer shows the Nuka-Cola Backpack when inspecting the item in menus.
  • Art: The Red Rocket Ranger Power Armor torso no longer clips through other Power Armor arm pieces.
  • Effects: Visual and sound effects no longer persist after destroying the Ring of Fire Pit.
C.A.M.P. and Workshops
  • Containers: Fixed an issue preventing items from being assigned to Fermenters, Vending Machines, Kegs, Punch Bowls, and Refrigerators while at max C.A.M.P. budget.
  • Exploit: Addressed a C.A.M.P. budget exploit related to the Circus Cage.
  • Grain Silo: Fixed an issue allowing the Grain Silo to be placed floating in the air.
  • Modify: The “Replace” option in the Modify menu no-longer shows non-buildable Atomic Shop, Fallout 1st, and Gold Bullion objects when building in a teammate’s C.A.M.P. or Workshop.
  • Punji Boards: Can no longer be stacked on top of each other.
  • Red Rocket Garage Door: Fixed an issue causing the Red Rocket Garage Door to be replaced by an incorrect and non-functional item.
  • Seedy Shed: Allies and Collectrons can now enter and exit the Seedy Shed more easily.
  • Survival Tent: The no-build area around a Survival Tent no longer remains in the world after the Tent owner logs out or switches worlds.
  • Turrets: Fixed an issue causing Turrets that have been destroyed and then repaired to have a significant delay when engaging enemies.
    • Please Note: Turrets are still intended to take 2-3 seconds to acquire a target and begin firing.
Challenges
  • General: Fixed an issue that could cause Daily and Weekly Challenges to complete themselves automatically.
  • Social: Added “Dabney Homestead” as a subchallenge for the “Claim Different Workshops” Challenge.
  • World: Added “Campfire Tales,” “Free Range,” and “Project Paradise” as subchallenges for the “Complete Different Events” Challenge.
  • World: Removed “The Battle that Never Was” from the subchallenges for the “Complete Different Events” Challenge.
  • World: Added “The Importance of Communication,” “Photo Opportunity,” “Retirement Plan,” and “Vital Equipment” as subchallenges for the “Complete Different Daily Quests” Challenge.
Combat
  • Exploit: Addressed an issue that could result in a player becoming invulnerable after dying under very specific circumstances.
  • VATS: Charging weapons, like Gauss weapons or the Bow, now correctly deal damage based on how much they were charged when fired in VATS.
Enemies
  • Scorchbeasts: Can no longer be turned into Ash or Goo Piles on death.
  • Wendigo Colossus: The Wendigo Colossus now has a flat 10% chance to spawn when nuking one of its potential spawn locations.
Items
  • Armor: Mods can now be correctly applied to Robot Armor arm pieces.
  • Armor: The Shadowed Mod can now be applied to all armor types.
  • Backpacks: The preview image for Backpacks crafted prior to Update 19 are no longer rotated incorrectly when inspecting them in menus.
  • Berry Mentats: Now correctly highlight quest-related NPCs, like Sol.
  • Bow: Standard Arrow range for the Bow and Compound Bow reduced to match all other Arrow types.
  • Bow: Bows and Crossbows with the Plasma Mod now correctly deal energy damage in addition to their normal damage.
  • Grognak’s Axe: When modified with the Stanley Skin, Grognak’s Axe now correctly appears in Weapon Workbenches.
  • Nuke Mines: Radiation from Nuke Mines no longer affects friendly or neutral players.
  • Outfits: The Rootin’ Tootin’ Cowboy Outfit can now be crafted correctly using an Armor Workbench.
  • Plasma Caster: Players now learn to craft Ultracite Plasma Ammo after learning the Prime Receiver Plan for the Plasma Caster.
  • Power Armor: The Jetpack Power Armor Mod can no longer be applied to Ultracite Power Armor pieces other than the torso.
  • Power Armor: Placing a Fusion Core into a set of Power Armor no longer sometimes causes equipped Power Armor pieces to visually disappear from the Chassis.
  • Underarmor: Added a number of Mod Plans to the game for Secret Service Underarmor. Purchase them from Regs in Vault 79 using Gold Bullion.
Mutations
  • Electrically Charged: Will no longer proc when attacked by another player outside of PVP.
NPCs
  • Allies: Beckett now correctly offers Daily Quests after completing his main questline.
  • Allies: Fixed an issue that could prevent the Raider Punk from offering the player new Daily Quests.
  • Allies: The message the appears when scrapping the Raider Punk’s Radio now correctly indicates that all of his equipped items will be removed.
  • Crater: Fixed an issue that previously allowed enemies to target and attack Axel, Creed, and Rocksy in Crater.
  • Rocksy: Is now stationary and can always be found leaning against the School Bus in Crater.
  • Smiley: No longer accepts Caps from players attempting to purchase additional Gold Bullion after they have already reached the Gold Bullion limit.
  • Ward: Is now stationary and can now always be found sitting behind his desk in the trailer in Foundation.
  • Wren: Is now stationary and can always be found at her console in Crater.
Performance and Stability
  • Client Stability: Addressed a client crash that could occur when the player was loading into an area with NPCs.
  • Client Stability: Addressed a client crash related to the Pip-Boy inventory.
  • Client Stability: Fixed a client crash that could occur in Nuclear Winter when loading into a completely full match.
  • Server Stability: Addressed a server crash that could occur when modifying equipped items in the inventory.
  • Server Stability: Addressed a server crash related to pathing.
  • Server Stability: Addressed an issue that could sometimes result in a server crash when multiple explosion effects were present at once.
  • Server Stability: Fixed a server crash related to projectiles.
  • Server Stability: Addressed multiple server crashes that could occur during normal gameplay.
  • Server Stability: Addressed a server crash related to inventory items that have legendary attributes.
  • Server Stability: Addressed a crash that could occur when ending dialogue with an NPC.
  • Server Stability: Addressed a server crash that could occur when loading into a cell.
Perks
  • Cannibal: The Cannibal Perk no longer allows players to eat non-humanoid corpses.
  • Hard Bargain: Now correctly reduces the Duchess’ prices at the Wayward.
  • Mysterious Stranger: Fixed an issue where the Mysterious Stranger would sometimes not attack.
  • Perk Card Packs: Fixed a bug preventing some Perk Cards from appearing in Perk Card Packs.
Quests and Events
  • AWOL Armaments: Players are now correctly notified and removed from the event after leaving the event area.
  • Cheating Death: The objective to “Speak with the Tracker” no longer re-appears when re-entering Carleton Mine after completing the instanced portion of the quest.
  • Fun and Games: Moving to meet up with Ra-Ra too quickly after saving her from the second set of laser turrets no longer sometimes causes her to become stuck or run in the wrong direction.
  • Hunter for Hire: Choosing a dialogue option that has a SPECIAL check when speaking with Daniel no longer closes the conversation early.
  • Secrets Revealed: Fixed an issue that could cause A.C. to become unresponsive under specific circumstances, which blocked quest progression.
  • Strange Bedfellows: Players can now correctly select Aldridge’s [Charisma +8] dialogue option.
  • Strength in Numbers: Now correctly awards Caps on completion in addition to its other rewards.
  • Thicker Than Water: Beckett can no longer be lured out of Watoga Underground during the quest.
  • Vital Equipment: Choosing to donate the reward no longer skips the rest of the conversation with Ward.
Sound
  • Eyebots: Now correctly play explosion sound effects when destroyed.
  • Rustic Water Mill: Sound effects no longer continue to play after the Rustic Water Mill has been destroyed.
User Interface
  • Containers: Fixed an issue that could cause the Transfer button to be greyed out and unusable when attempting to access some containers.
  • Controls: Fixed an issue that could prevent PC players from using the mouse to equip and unequip Perk Cards.
  • HUD: Healing Rad damage (via Decontamination Shower, RadAway, etc.) no longer displays a positive number of Rads above the Health bar in the HUD.
  • HUD: The player’s health bar no longer overlaps the Power Armor HUD while the Pip-Boy is open.
  • Icons: Player Icons awarded by Nuclear Winter Challenges now appear correctly in-game while equipped.
  • Item Naming: Modifying a Combat Rifle no longer causes “Combat Rifle” to appear twice in the weapon’s name.
  • Notifications: The “You can’t do that while in Power Armor” notification now correctly appears when attempting to perform activities that can’t be done in Power Armor, like playing musical instruments.
  • Pip-Boy: Quests now sort in alphabetical order in the Pip-Boy.
  • Pip-Boy: While affected by the Wendigo Colossus’s Fear ability, the Effects tab in the Pip-Boy now displays the description “Uncontrollable Fear.”
  • Respawn: Fixed an issue causing players to lose carry weight bonuses while dead, which could prevent them from respawning at locations other than Vault 76.
  • Settings: Changes players make to their Chat audio setting are now properly saved after restarting the game client.
  • Teams: A player who has been kicked from their team after dying in an instance will no longer load back into that team’s instance.
World
  • General: Fixed multiple locations in the world where players could become stuck.
  • Random Encounters: Addressed an issue that was causing random encounter objects like cooking stations, tents, etc., to suddenly disappear.

Nuclear Winter Bug Fixes

  • Exploit: Addressed an exploit that could allow the player to become immune to taking damage from the Storm and from taking Rad damage.
  • Localization: Attempting to join Nuclear Winter while running a non-English version of the game no longer disconnects the player for having modified game files.
  • Perks: Fixed an issue causing attacks with the Overly Generous Perk Card equipped to deal less than the intended amount of Rad damage.

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FALLOUT 76: INSIDE THE VAULT – KICKING OFF SEASON ONE! (Re-Print from Bethesda)

Welcome back to Inside the Vault! This week we’re celebrating the upcoming kickoff of our first Season, which starts when Update 20 arrives on June 30 and will run through mid-September. Let’s take a look at everything Season One has to offer, including the theme, challenges, and tons of rewards like new consumables, cosmetics, C.A.M.P. items, and the stellar Captain Cosmos Power Armor!


SEASONS OVERVIEW

Game Board

Introduced a few weeks ago, Seasons are a new account-wide progression system that overhauls the existing Daily and Weekly Challenges and gives you tons of opportunities to earn rewards. Seasons will be free for all players to take part in and enjoy, and everyone will advance on the same progression track. Each Season will last around 10 weeks, with themes, rewards, and challenges refreshing for each Season. For more information on how Seasons will work, check out this Inside the Vault.

INTRODUCING SEASON ONE: THE LEGENDARY RUN!

From the makers of Unstoppables Shindig, Blast Radius, and Catch the Commie comes The Legendary Run – an exciting new way to experience irradiated West Virginia. The Legendary Run is Fallout 76’s first Season and features a boardgame-inspired theme. As Captain Cosmos, you will race the evil Dr. Zorbo across the galaxy. Your progression through the Season will be represented as pieces on a game board. Can you beat Dr. Zorbo to the finish line? You have until mid-September to find out!

NEW CHALLENGES AND EARNING S.C.O.R.E.

Each Season brings a new progression of 100 Ranks to reach, plus exciting rewards like Atoms, Perk Card packs, and unique cosmetics. By completing Daily and Weekly Challenges, you’ll earn S.C.O.R.E. which will allow you to rank up and claim a new reward every time you do! To help you rank-up, we’ve revamped our Daily and Weekly Challenges to provide easier everyday content for players. You’ll get rewarded just for doing things you already do as you play Fallout 76! Maybe one of your Daily Challenges will be scrapping junk to get a certain resource, or crafting ammo at a workbench. Or maybe it’ll even be a more social Challenge like using photomode while you’re partied up. We haven’t changed any of the Lifetime Challenges and they will not be updated with each Season, so you will still be able to complete them and earn their one-time Atom rewards.

Each rank-up comes with its own reward, which you’ll claim directly from the game board. Keep track of your progress by accessing the new Legendary Run option in the Main Menu. There are 100 ranks in the first Season, so there are plenty of rewards to claim. If you want to jump ahead on the board, you may choose to spend 150 Atoms to gain individual ranks in the order they appear. This is completely optional and will be available starting two weeks after the Season kicks off (July 14).


YOU MENTIONED REWARDS?

Of course there are rewards! Each rank comes with its own reward, and you’ll get something special every 10 levels, and sometimes just if we think a number is fun (like rank 76). In addition to over 40 new cosmetic items, in-game currency, Perk Card packs, Atoms, and consumables like Repair Kits, you’ll also receive the following rewards for ranking up:

  • Lunchboxes – Lunchboxes are a new consumable item that give a +25% XP bonus to you and all nearby players as well as a random social buff.
    • Social buffs can include things like +15% bonus damage to certain enemy types, 50% reduced hunger or thirst, enemies exploding into confetti instead of a bloody mess, etc.
    • These buffs last for one hour, and the XP bonus can stack up to +100% if multiple players open Lunchboxes at once.
    • Social buffs don’t stack with themselves, but you can have several active at once after opening multiple Lunchboxes.
  • Ammo Converter – The Ammo Converter is unlocked at Rank 5, and it will allow you to exchange your unwanted ammo for ammo that you actually need!
    • Find the Ammo Converter in the Resources section of your C.A.M.P. Build Menu. Once placed, you can access the Ammo Converter through the attached Terminal.
    • In the Terminal, find the Ammo you want to convert and it will remove the specified count of Ammo and credit you with some AmmoPoints, up to a maximum.
    • Exchange your stored AmmoPoints for your preferred type of Ammo.
    • Other Players can use any Ammo Converter Terminal to access their stored AmmoPoints, so put one down for the convenience of your fellow Wastelanders!
  • Vault-Tec Supply Packages – These are small bundles of crafting materials that will help give your scrap collection a little boost.
  • Fireworks – Earn fireworks that you can set off anywhere in the world and light up the sky!

Glow in the Dark Wallpaper + Lamp

  • Build walls with Glow in the Dark Wallpaper to give your humble abode an interstellar aesthetic.

Robot Ghillie Armor

  • New weapon skins, like the Appalachian Thunder Pipe

Captain Cosmos Power Armor

  • New Power Armor sets, like the Atomic Onslaught Power Armor, and both white and black versions of Captain Cosmos Power Armor

UFO Playscape

Reminder that The Legendary Run begins on June 30 and will run through mid-September. We look forward to seeing you at the finish line!

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FALLOUT 76: INSIDE THE VAULT – PUBLIC TEAMS OVERVIEW & FASNACHT STATS (Re-Print from Bethesda)

Hey there, Vault Dwellers! We have some exciting updates to share with you this week, including the addition of Multi-Factor Authentication for Fallout 76. Public Teams are also set to arrive in our next major patch, and they’re going to make it easier than ever to form teams and get in-game bonuses for playing together. Finally, we’re taking a look back at the recent Fasnacht Day Seasonal Event with some sweet new stats.


MULTI-FACTOR AUTHENTICATION NOW AVAILABLE

76 Banner PipBoy 750x200

Your account security is something we take very seriously, and we’re pleased to announce that Multi-Factor Authentication (MFA) is now available for Fallout 76. Visit our Customer Support site for instructions that you can use to safeguard your Bethesda.net account by enabling MFA, and ensure that the only person logging into your account is you. If you encounter any issues after setting up authentication please head here for troubleshooting tips and assistance.


CONQUER THE WASTELAND WITH PUBLIC TEAMS

76 Banner Team2 750x300

Over time, we’ve received lots of requests from the Fallout 76 community for quality-of-life improvements when it comes to finding other players and forming teams. With Update 20, we’re excited to introduce you to Public Teams, which will make grouping up with your friends and other players easier and more beneficial than ever.

TEAM UP WITH EASE

Once Update 20 arrives, all you need to do to get started with Public Teams is open the Social Menu. We’ve added a new “Public Teams” tab at the top that you can select to browse all of the Public Teams available in your current world. While you’re perusing the list, you will see that every Public Team has its own Team Goal, like exploration or building, which will help you find other like-minded players more easily. Public Teams can have up to four members, so as long as there is an open spot you can click one of the teams in the list to join it immediately.

76 PublicTeams TeamList

You can also take a look at the in-game map to check out where Public Teams are in the world. Team leaders will display special icons on the map showing their current Team Goal, and you can click on them to see additional details or join their team directly.

76 PublicTeams MapIcon

CREATE YOUR OWN PUBLIC TEAM

If you don’t find what you’re looking for in the list or on the map, hit the “Create New Team” button to kick off a Public Team of your own. Next, you will need to select a goal for your team. There are currently six of them available to choose from: Hunting, Roleplay, Events, Exploration, Building, or Casual. You and your teammates will receive a buff based on the theme of your Team Goal, so choose carefully to make sure you attract teammates who share your ambitions.

76 PublicTeams CreateTeam

Once you’ve selected a goal, your Public Team will be created and all players in your current world will receive a notification that a new Public Team is available (except players you’ve blocked and vice versa). With any Luck, your team will soon fill up with some friendly faces, and you can take on Appalachia as a group. After being on a team together for a short time, you and your new teammates will begin to form Bonds.

76 PublicTeams HUDBonds

Here are all of the current Team Goals and the bonuses associated with them. You get a base bonus just for being on the Public Team, and each bonded teammate adds another stack of the bonus.

  • Hunting – Bonus: +25% XP for Legendary Kills (100% for a fully bonded team)
  • Roleplay – Bonus: +1 Charisma (+4 for a fully bonded team)
  • Events – Bonus: +25% XP for completing Events (100% for a fully bonded team)
  • Exploration – Bonus: +1 Endurance (+4 for a fully bonded team)
  • Building – Bonus: +1 Intelligence (+4 for a fully bonded team)
  • Casual – Bonus: +1 Luck (+4 for a fully bonded team)

Want to change things up? Don’t worry. You’re not stuck with the goal you picked when you started your team. Multiple Public Teams of the same type can co-exist in a world, and you’re free to switch your Team Goal at any time using the Social Menu—just make sure to give your teammates a heads-up when you do. If you need to make a roster change, you also have the ability to kick or block any players from your team who don’t turn out to be very nice.

WHAT’S HAPPENING TO NORMAL TEAMS?

Normal “private” teams as you know them today will still be available after Public Teams arrive. Any team you form through direct invite or from the Main Menu will begin as a private team. Once you’re in-game, you can then choose to turn your private team into a public one using the Social Menu. In fact, the best way to ensure your friends get guaranteed spots in your Public Team is to first invite them to a private team and then convert it when you want to fill empty slots.

There are also a couple of differences between private teams and Public Teams that will help prevent strangers from messing with your stuff: While in a Public Team, you and your teammates will not be able to build in each other’s C.A.M.P.s. Additionally, you cannot open locked doors or containers that your Public Teammates have built without becoming Wanted. Finally, we’ve adjusted the rules of team PVP for both private and Public Teams so that a team member who engages in PVP with an outside player no longer also flags their teammates for PVP. This will help prevent players from being dragged into PVP combat that they didn’t initiate.

We can’t wait to bring the Public Teams system to you in Update 20! If you own Fallout 76 on PC through Bethesda.net you can try out Public Teams right now in the Public Test Server. Once you do, be sure to let us know what you think in the PTS Forum.


A LOOK BACK AT FASNACHT 2020

76 Banner Fasnacht 750x300

The Fasnacht Seasonal Event wrapped up early last week, and the Fallout 76 community partied hard! Now that the parade is over and the dutiful bots of Helvetia have put their decorations away until next time, we’ve gathered up a few stats from the event that we thought you might find interesting.

Fallout76 STATS Template 2160X2160 4K Fasnacht FastestEvent EN

Fallout76 STATS Template 2160X2160 4K Fasnacht TotalMasks EN

Fallout76 STATS Template 2160X2160 4K Fasnacht MostPopularMask EN

Fallout76 STATS Template 2160X2160 4K Fasnacht HelvetiaNukes EN

Fallout76 STATS Template 2160X2160 4K Fasnacht DonutsEaten EN

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