Legendary Perk Updates – Feedback and Discussion (Part 2!) (Re-Print From Bethesda)

In this iteration of the PTS, we’ve re-enabled Legendary Perks so that you can try out new changes we’ve made since Legendary Perks were last available for play testing.

Please note that Legendary Perks are not launching with Update 21, but we want to bring them to the PTS early so that there’s plenty of time for you to share your feedback and report any bugs you may find.


Legendary Perk Updates in this PTS

With our latest round of updates for Legendary Perks, we’re adding 15 new Perk Cards, removing a few that didn’t receive positive feedback, and making an adjustment to Perk Card scrapping:

Perk Card Scrapping

  • In the last PTS, some players felt forced into scrapping their golden Perk Cards because they offered more Perk Coins than other cards. We don’t want you to have to scrap your collection of golden cards, and so they will now award the same amount of Perk Coins as normal Perk Cards when scrapped.

New Legendary Perks

We’re planning to add 15 new Legendary Perk Cards to the game. Here are a few that we wanted to highlight, but be sure to head into the PTS to try out the rest.

  • Legendary S.P.E.C.I.A.L. Perks: We’ve added a new Legendary Perk Card for each S.P.E.C.I.A.L. attribute that will increase your stat in the chosen category, allowing you to equip additional normal Perk Cards. These cards can be upgraded to increase the stat bonuses they offer. While each attribute still caps at 15 points, these new perks can help you round out your character build.
  • Master Infiltrator: A frequent request from the community, this Legendary Perk Card will allow you to automatically pick locks and hack terminals. It can be upgraded to auto-unlock higher-level locks and terminals.
  • Ammo Factory: When equipped, you will produce bonus rounds when crafting ammunition. The bonus amount increases as you upgrade Ammo Factory, and it stacks with other Perk Cards, like Ammosmith and Super Duper.

Legendary Perk Removals

  • Following community feedback from the last PTS, we are removing Botany Buddy, Thin Skinned, Suited Up, and Heavy Duty from the Legendary Perk Card lineup.

Last time Legendary Perks were available, we implemented design changes that allowed players to pay 1 Perk Coin to swap a Legendary Perk selection without needing to wait until they unlocked a new Legendary Perk Slot. We also added the ability to save Legendary Perk selections even if the player hadn’t filled all available Slots. These changes are still available in addition to everything mentioned above.


Legendary Perks System Refresher

If you weren’t familiar with Legendary Perks from the last PTS, or just want a refresher, here are some details on how this system works:

  • Legendary Perks are new high-level Perk Cards you can access via the S.P.E.C.I.A.L. Menu, and you can equip them to add even more power to your character builds.
  • You will be able to unlock your first Legendary Perk slot at level 50, and new ones at certain level milestones after that: 50, 75, 100, 150, 200, and 300.
    • Your characters who are already high-level will immediately have access to one Legendary Perk Slot for each of the above leveling milestones they’ve reached.
      • For example, a level 250 character will have access to 5 Legendary Perk slots, with the ability to open a sixth slot at level 300.
  • Each Legendary Perk has 4 Ranks, and you can use new “Perk Coins” to rank them up.
    • Earn Perk Coins by scrapping your unused normal Perk Cards.
  • Legendary Perk slots are account-wide, so create new characters, assign Perks to those available slots, and share your feedback on how the early game now feels for experienced players experimenting with new alts.

Please feel free to share your feedback as replies to this thread once you’ve had the chance to try out these Legendary Perk changes in the PTS. Thank you, and we can’t wait to hear what you think!

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