Author Archives: sinseer

What’s New in the PTS (Updated: Aug 25) (Re-Print from Bethesda)

We released a new patch for the PTS earlier today, August 25, which included several improvements and bug fixes. Here are some of the highlights from that update. You can also scroll further down in this post to find changes from our previous PTS updates.

Design Updates

Hunt for the Treasure Hunter Returns!

Starting at 12:00 p.m. ET on Wednesday, August 26, we’re planning to bring the Hunt for the Treasure Hunter event back to the PTS, along with several design changes we’ve made as a result of player feedback.

  • Going forward, Treasure Hunter Mole Miners will now spawn in all regions of Appalachia
  • Treasure Hunter Mole Miners now scale with One Wasteland, up to level 50, and they will drop legendary loot that is leveled appropriately.
    • We’ve separated Treasure Hunter rewards from the Holiday Scorched rewards list, and added a number of new rewards that are exclusive to Treasure Hunter events.
    • Treasure Hunter Mole Miners now have an increased chance to drop Ornate Pails, and players now have an increased chance to get Treasure Hunter exclusive rewards from lower-quality Pails.
  • Additionally, we’ve greatly reduced the Cap prices of Treasure Hunter Pail crafting components that can be purchased from Vendors.

Items

  • Legendary Weapons: The Assassin’s legendary attribute now applies its bonus damage to human NPCs.

Daily Ops

  • New Respawn Locations: We’ve implemented additional respawn points during “Daily Ops: Uplink” and your respawn location will now be randomized among them to reduce the chances of being spawn camped by enemies.
  • Enemy Difficulty: Slightly reduced the difficulty of the first wave of enemies during “Daily Ops: Uplink” to provide a smoother beginning experience.

Bug Fixes

Art & Animation

  • Art: The Super Mutant Firestarter Boss during Daily Ops now uses the correct face texture.
  • Lighting: Corrected lighting issues affecting the inside of the Charleston Capitol Building.

Challenges

  • Weekly: Scrapping Fertilizer using a Scrap Box now correctly counts toward “Collect Fertilizer” subchallenge progression for the “Gather Building Supplies” Weekly Challenge.

Enemies

  • Active Camouflage: Fixed an issue that could allow players to see enemies with the Active Camouflage mutator through walls and other cover.
  • Enemy Levels: Fixed an issue that could prevent enemy levels from scaling correctly during Daily Ops instances.
  • Enemy Levels: Fixed an issue preventing enemy levels from scaling up correctly at Rollins Labor Camp.
  • Legendary Creatures: Fixed an issue causing legendary enemies to have lower health than intended if their level had been adjusted by One Wasteland.
  • Pathing: Fixed an issue in which deployed sets of Power Armor could block enemy pathing during Daily Ops.
  • Resilient: During Daily Ops, the Gamma Gun’s radiation damage no longer bypasses the need to last-hit Resilient enemies with melee attacks.
  • Turrets: Turrets in the Pump Station room now correctly target and attack players in non-Daily Ops versions of The Burrows.
  • Volatile: Fixed an issue that could prevent some Volatile enemy explosions from dealing damage to nearby players.

Items

  • Alien Blaster: Players can now correctly switch back to the Standard Grip mod after applying the Sharpshooter Grip.
  • Daily Ops: Reduced the amount of condition damage taken by players’ weapons and armor in Daily Ops instances.
  • Loot: Weapons that players can loot in starting areas, like immediately outside Vault 76 and at the Overseer’s C.A.M.P., now correctly scale down to level 1 for level 1 characters.
  • Loot: Enemies that drop contextual ammo can now correctly drop Arrows, Crossbow Bolts, and 40mm Grenade Rounds instead of random ammo when players kill them with the appropriate weapons.

Legendary Perks

  • Blood Sacrifice: Fixed an issue that could prevent Blood Sacrifice’s effects from applying to teammates.
  • Retribution: Now triggers correctly when blocking enemy Bash attacks.
  • Survival Shortcut: The fanfare that appears when Survival Shortcut’s effects trigger no longer uses placeholder art.

NPCs

  • Fishbones: No longer flees from nearby hostiles at Ohio River Adventures.

Quests and Events

  • Daily Ops: Vernon Dodge’s voice lines now play correctly during “Daily Ops: Uplink” when speaking with him at Watoga Towers.
  • Daily Ops: Fixed an issue that could cause the player to exit their Power Armor after repairing a Signal Repeater during “Daily Ops: Uplink.”
  • Bring Home the Beacon: Fixed an issue that could prevent this quest from starting correctly after completing “In Case of Emergency.”
  • The Elusive Crane: Fixed an issue that could prevent Sol from going upstairs in the Wayward during certain quest scenes.
  • Waste Management: Quest objectives now update correctly after looting the Mission Brief off the Brotherhood Corpse at The Burrows.

Social

  • Daily Ops: Fixed an issue that could cause a player to enter a separate Daily Ops instance when attempting to join a friend or team that had already started a Daily Op.

Sound

  • C.A.M.P.: Sound effects now play correctly when using the “Repair All” option in C.A.M.P.
  • Daily Ops: Added sound effects to the menus that appear after completing Daily Ops.

User Interface

  • Daily Ops: The Daily Ops widget on the Map now correctly updates to display the most current mission details when a world switches to a new Daily Op.
  • Daily Ops: Corrected placeholder text on the second page of the Operation Report that appears at the end of Daily Ops.
  • Hotkeys: Fixed an issue that could cause delays when attempting to use a Stimpak via the “Quick Heal” button.
  • Main Menu: The Season S.C.O.R.E. board option in the Main Menu is has been renamed to “Scoreboard.”

Source

What’s New in the PTS – August 21, 2020 (Re-Post from Bethesda)

 

We released a new patch for the PTS earlier today, which included several improvements and bug fixes. Here are some of the highlights from that update.


Design Updates

Legendary Perks

  • Based on community feedback that Legendary Perk upgrade prices felt too high, we’ve reduced the number of Perk Coins required for each rank:
    • Rank 2 reduced from 100 to 50 Perk Coins
    • Rank 3 reduced from 150 to 100 Perk Coins
    • Rank 4 reduced from 250 to 150 Perk Coins

General

  • Fast Travel: It is now free to Fast Travel to Foundation and Crater.
    • This was the case when this PTS phase began, but wasn’t noted originally.

Items

  • Alien Blaster: Damage increased by 30%.
  • Shishkebab: Now deals Fire damage instead of Energy damage.

Bug Fixes

Art & Animation

  • Art: Ghillie Suit Armor Skins no longer block the player’s view in first person while using a Gatling Plasma.
  • Lighting: Corrected lighting issues that were affecting building interiors in Morgantown Trainyard.
  • Visual Effects: Fixed an issue that prevented Uplink Activators in Daily Ops from changing visual states as players make progress toward capturing them.

C.A.M.P. and Crafting

  • Wall Decor: The Legendary Run gameboard no longer disappears from the frame when build in players’ C.A.M.P.s.

Items

  • Armor: The Pocketed Mod for the Raider Chest Piece no longer incorrectly grants more carry capacity than the Deep Pocketed Mod.
  • Gatling Gun: Fixed an issue that could cause an erroneous “crafting item unlocked” notification to appear when scrapping Gatling Guns.
  • Junk: Fixed a rare case where Junk items new characters receive after exiting Vault 76 could become lost when dropped on death.
  • Unarmed Weapons: Fixed an issue causing Unarmed Weapons to deal less damage than intended.
  • Underarmor: Fixed an issue allowing players to craft the Secret Service Camo Underarmor without knowing the Secret Service Underarmor Recipe.
  • Underarmor: Secret Service Underarmor Lining Mods can now be correctly applied to Secret Service Camo Underarmor.

Legendary Perks

  • Blood Sacrifice: Fixed an inconsistency in the Pip-Boy descriptions for different ranks of the Blood Sacrifice Legendary Perk effect.

Quests and Events

  • Ally: Crash Landing: Fixed an issue that could block quest progression during “Ally: Crash Landing.”
  • The Elusive Crane: Fixed an issue that could prevent “The Elusive Crane” from beginning after completing “Strength in Numbers.”
  • Waste Management: The Assaultron boss in The Burrows now scales up more appropriately with player levels.

Stability & Performance

  • Client Stability: Fixed a crash that could occur when using the Pip-Boy.
  • Server Stability: Fixed a server crash that could occur during normal gameplay.

User Interface

  • Armor Ace: The Season S.C.O.R.E. board option in the Main Menu is now correctly labeled “Armor Ace.”
  • Daily Ops: The timed objective to “View Operation Report to Exit” after completing a Daily Op now appears correctly in the objective tracker.
  • Daily Ops: Fixed an issue that could prevent the Daily Ops tracker UI on the Map from updating after switching characters.
  • Daily Ops: Using VATS to kill remaining enemies after the Daily Ops boss is dead no longer causes the “Operation Complete” notification to reappear.
  • Daily Ops: The “Mission Complete” flyout notification no longer reappears when entering and exiting the Pip-Boy after completing a Daily Op.
  • Damage Numbers: Now appear correctly when using Grenades and Mines.
  • Notifications: Flyout notifications now appear correctly on the screen when completing Challenges.
  • Seasons: Reduced the size of Season rank progress bars and rank-up reward notifications so that they take up less space on the screen.
  • Seasons: Fixed an issue that prevented rank-up progress and rank reward notifications from appearing until the player exited their Power Armor.

World

  • Gauley Mine: Enemies and loot inside Gauley Mine now scale up more appropriately with player levels.

Source