Author Archives: sinseer

FALLOUT 76: INSIDE THE VAULT – UPCOMING EVENTS, PTS UPDATE & MORE (Re-Print From Bethesda)

Welcome back to Inside the Vault! This week, we’re sharing a preview of what’s in store for the community on Bombs Drop Day, with three in-game events that will begin next Thursday. A little later today, we’re planning to update the Public Test Server to begin playtesting for Steel Dawn quest content. We’re also sharing a reminder to claim some riches from the Mole Miners during this weekend’s “Hunt for the Treasure Hunter” event. Read on to catch all the details.


BOMBS DROP DAY EVENT-STRAVAGANZA

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We remember October 23 every year as the day the bombs dropped, when life on earth changed forever, and mere survival became much more challenging for those who remained. The fact that you not only made it through that harrowing time, but emerged from Vault 76 to begin building new lives in Appalachia is cause for celebration!

Starting next Thursday, October 22, we’re honoring Bombs Drop Day with a trio of in-game events, including Double XP in all game modes, double S.C.O.R.E. rewards from your Daily Challenges, and 25% off any legendary weapons and armor you buy from Purveyor Murmrgh at the Rusty Pick. Join the Bombs Drop festivities next weekend to level-up twice as fast, rank-up with super speed, and fill your armory with some new legendary gear. Here are the details:

BOMBS DROP IN-GAME EVENT DETAILS
  • Includes: Double XP in all game modes, Daily Challenge double S.C.O.R.E. rewards, and 25% off Legendary Purveyor Sale
  • Event Start: 12:00 p.m. ET on October 22
  • Event End: 12:00 p.m. ET on October 26

NEW QUESTS IN THE PUBLIC TEST SERVER

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Over the past couple of weeks, players stormed the Public Test Server (PTS) to share their thoughts and bug reports with us for the upcoming C.A.M.P. Shelters feature. Now, we’d like to invite everyone who owns a PC copy of Fallout 76 through Bethesda.net to join us in playtesting new Steel Dawn quest content the PTS. We’re aiming to add the new quests in an update for the test server a little later today, and we will post in the PTS forum as soon as that patch is available. We will also share instructions on how to begin those quests, as well as some key areas where we’re looking for your feedback. As a reminder, while there is no Non-Disclosure Agreement this time, we ask that you please warn others about story spoilers when discussing the quests outside of the PTS forum.

Thank you once again to all of you who have shared thoughts on C.A.M.P. Shelters with us. We’re still actively discussing everything you’ve posted so far (and admiring your awesome screenshots). Even though we’re now kicking off quest content playtesting, Shelters will remain available, so please keep the feedback and bug reports coming. We will see you in the PTS!


TREASURE HUNTER MOLE MINERS ARE BACK!

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Last week, we shared details on the changes we’ve made to our “Hunt for the Treasure Hunter” events based on community feedback, and now the hunt is ready to begin! Starting a little later today, Treasure Hunter Mole Miners will breach the Wasteland’s surface to scour the land for riches. Seek them out in all regions of Appalachia, take down any Treasure Hunters you find, and then open the Mole Miner Pails they drop to claim some loot for yourself. You can also gather your Caps and take them to vendors around Appalachia to purchase Empty Mole Miner Pails. Use the Tinker’s workbench to turn them into full Mole Miner Pails and enjoy some on-demand loot. Catch the exact start and end times for the event below, and we hope you’ll join us to collect some Mole Miner Pails this weekend.

HUNT FOR THE TREASURE HUNTER DETAILS
  • Event Start: 12:00 p.m. ET on October 15
  • Event End: 12:00 p.m. ET on October 19

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Fallout 76: Update 23 Patch Notes – October 13, 2020 (Re-Print from Bethesda)

We’re releasing Update 23 today, which brings a number of bug fixes to the game. Read on to catch the patch notes.

Update Version 1.4.1.4

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 1.7 GB
  • PC (Microsoft Store): 8.2 GB
  • PC (Steam): 2.2 GB
  • PS4: 7.7 GB
  • Xbox: 8.1 GB

Bug Fixes

Allies

  • Customization: Ally apparel is now correctly unequipped when scrapping an Ally Station.
  • Settler Forager: Players can once again receive quests from the Settler Forager Ally.

Art & Graphics

  • Apparel: Corrected a texture issue for Straight Jackets that are equipped on Allies.
  • Apparel: A portion of the player’s left arm is correctly visible when reloading while they have a Straight Jacket and a Gauss Rifle equipped.
  • Apparel: The VTU Baseball Cap now displays the correct logo and colors.
  • Enemies: Addressed an issue that could cause normal Mutant Hounds to incorrectly display Glowing Mutant Hound visual effects.
  • Lighting: Corrected a lighting issue that could occur in Hornwright Estate’s upper levels at certain times of day.
  • Lunchboxes: Animations now play when opening a Lunchbox while wearing Power Armor.
  • Perks: Corrected overlapping art in the “Bow Before Me” Perk Card.
  • Sympto-matic: Now plays the correct animation while a player is using it.
  • Underarmor: Secret Service Underarmor no longer clips through Armor or other Apparel the player has equipped.
  • Weapons: The Blood Eagle paint now displays correctly on the Suppressor Mod for the Handmade Rifle.

C.A.M.P. and Workshops

  • Blood Eagle Nest: Players can no longer path through the Blood Eagle Nest in its destroyed state.
  • Blueprints: Fixed an issue that could result in an infinite loading spinner when attempting to create a Blueprint.
  • Collectron Stations: Fixed an issue that could allow players to build Collectron Stations that they have not unlocked.
  • Displays: Lunchboxes no longer clip into Display Cases.
  • Doors: The Nuka-Cola Secret Door now more effectively snaps to doorframes.
  • Exploit: Addressed an exploit related to blueprinting.
  • Statues: Adjusted the crafting requirements for the Animatronic Santa and the Snowman so that they better match the items produced. They now require circuitry, plastic, and steel, instead of concrete, plastic, and adhesive, and the total material costs have been reduced.
  • Turrets: No longer target or attack neutral wandering merchant NPCs.
  • Vending Machines: Addressed an issue that prevented proper snapping between Slocum’s Joe Vending Machines and Slocum’s Joe Counter pieces.
  • Walls: Wallpaper can now correctly be applied to wall variants that have windows.
  • Wall Décor: The Flying Witch Cutout no longer clips into Walls that have Wallpaper applied.

Items

  • Aid: Raw Yao Guai Meat can now be sold to Vendors for Caps.
  • Apparel: The Emmett Mountain Hazmat Suit can now be repaired.
  • Armor: Endurance bonuses offered by Armor and Underarmor now correctly grant +5 Health per point of Endurance.
  • Armor: Players can now correctly apply Mods to Solar and Thorn armor limb pieces.
  • Exploit: Fixed an exploit that could allow players to apply item mods without spending crafting materials under certain circumstances.
  • Flora: Fixed a case where previously harvested Flora would incorrectly appear harvestable when revisiting the area.
  • Headwear: The description for the West Virginia Drifter Helmet no longer incorrectly states that it protects against airborne diseases.
  • Headwear: The Captain Cosmos Helmet no longer removes facial hair when equipped.
  • Headwear: Wearing The Quack Mask no longer causes the Pip-Boy light to shine from an incorrect location.
  • Legendary Weapons: Addressed an issue allowing weapons with certain legendary attributes to deal much higher damage than intended.
  • Legendary Weapons: The Instigating legendary attribute now correctly applies its damage bonus additively instead of multiplicatively.
  • Mole Miner Pails: Empty Pails can no longer be dropped, sold, or traded.
  • Technical Data: Can no longer be dropped, sold, or traded.
  • Weapons: The Cryolator with the Crystallizing Barrel Mod no longer deals damage to the owner when firing at the ground or at objects that are very close.
  • Weapons: Applying a Scorched Killer’s Receiver Mod to the .45 SMG no longer results in a much faster fire rate than intended.
  • Weapons: The Flatwoods Fletcher Bow Skin can now be applied to Compound Bows.

Performance and Stability

  • Client Stability: Fixed an issue that could cause the game client to crash.
  • Loading: Joining a Daily Op from the location where it takes place and then attempting to exit now correctly removes the player from that Daily Op.
  • Performance: Implemented a fix to help mitigate hitching that can occur while cycling through items in crafting menus.
  • Server Stability: Addressed several issues that could cause a server to crash during normal gameplay.
  • Server Stability: Fixed a server crash that could occur during combat.

Perks

  • Awareness: Enemy resistance values that appear in VATS with the Awareness Perk Card equipped now correctly match the enemy’s One Wasteland adjusted resistances.
  • Nerd Rage!: Now correctly applies its damage bonus additively instead of multiplicatively.
  • Tenderizer: Targets now correctly take increased damage after being attacked by a player with the Tenderizer Perk Card equipped.

Quests and Events

  • Exploit: Fixed an exploit in which players could bypass a portion of “Daily Ops: Uplink” to access the Signal Repeater early.
  • Trade Secrets: Quest targets inside Hornwright Estate now point the player to the correct locations instead of the elevator.

Sound

  • Classic Jukebox: Sound effects no longer play over the music when repeatedly activating the Classic Jukebox.

User Interface

  • Buttons: Addressed issues that could result from the Scoreboard and Operation Report being mapped to the same button when completing a Challenge and a Daily Op at the same time.
  • Challenges: Added a Perk Coin icon next to the reward for the “Become Legendary” Challenge in the Challenges Menu.
  • Daily Ops: Added XP and in-game currency rewards to the rewards list that appears in the Operation Report at the end of a Daily Op.
  • Daily Ops: Adjusted the wording on the Operation Report when players have already earned tiered rewards for that day to “No more rare reward rolls available” instead of “None.”
  • Daily Ops: Addressed an issue that could cause the progress bar to stop updating when capturing an Uplink during “Daily Ops: Uplink.”
  • Inventory: Fixed an inventory item transfer issue that could occur after switching to Adventure Mode from Nuclear Winter.
  • Map: Exiting a world while the Daily Ops Operation Report is on screen no longer prevents opening the Map after joining a new world.
  • Map: Addressed an issue in which the World Activity tracker would open automatically when viewing the Map, even when no World Activity notifications were present.
  • Perk Cards: Equipped Perk Cards no longer visually overlap non-equipped Perk Cards when nine or more are assigned to the same S.P.E.C.I.A.L. category.
  • Pip-Boy: When joining an event, its objectives now appear and track correctly, and they are no longer automatically set as inactive in the Pip-Boy.
  • Public Teams: The icon for the “Daily Ops” Public Team type has received updated art that’s more specific to Daily Ops.
  • Scoreboard: The player’s current Atom balance now updates immediately on the Season Scoreboard when claiming a rank-up reward that grants Atoms.

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